Hero Classes
Very needed change - these added a lot of depth to the game and long term planning. And at the same time helped those who are not in the late game yet. 4 start emblemmed hero is very close to vanila 5. However, I think they underestimated how this will impact the balance of the game, in my opinion not in favour. See war defense teams where everyone aims to put only heroes with emblems - while at the same time, attackers will not have 6 teams with emblems any time soon. Same for regular defenses. I think the downside being forcing players to use limited pool of heroes is really significant. In the end, the goal of the designers should be to make us use as many heroes as possible. Talents are also not very well balanced and some rework should be on the agenda. Monks being able to resist almost everything are very strong, while the rangers pierce is supersituational. Too bad they almost never rebalance.
Riddles of Wonderland
Not my favorite event, heroes are neat in design but I think too situational, but it’s good to have one more in the rotation.
Weekly Raid Tournaments
All that it brings is the memory of a false promise. The implementation had all the possible errors and mishandlings ever. Fantastic rewards for unfair and bugged 1st run of the event, then taking them down to return with more fair rules but silly rewards. Even though they buffed the highest tiers, it is still bitter. I still actively participate in them and even revive occasionally so I rarely end lower than 5%, but Saturday morning reward roll is almost always disappointing. The tournaments rules could also use some more variety, there’s so much potential here. It’s not even close to be as exciting as they announced. The upside is making me play heroes that I wouldn’t normally play, so there’s something fresh, but the competition itself is meh.
Hero Changes
Aegir is the real winner here, other changes were rather minor. Buffs to classics were needed but I’ll never understand how they buff one hero and not touch the other who is equally if not even more terrible. I’d actually see much more rebalance changes. I get it’s tricky in a game designed like this one where people invest their resources etc into levelling up a hero who may end up being nerfed but I think it’s just easy excuse. They could allow people to reset a hero and get all the ascensions mats back for a limited amount of time after a rebalance patch, for example.
Atlantis Rises
Fantastic way to end a Season Two. Atlantis portal kept coming back when new levels were added, so keeping that with new neat mechanics was nice. It also silently addressed the issue players were facing that with adding new ways of spending world energy outside farming (emblem quest, new events etc) people stopped getting as many resources as they used to. Atlantis Rises is providing the needed balance there.
Hunter’s Lodge
Not a fan of the entire new mechanics there - that is the titan part hunt etc. The idea of adding more battle items is good itself, but the items are overpriced horribly for what value they provide. Problem is they will also take a slot for your valuable mana potions or antidotes - but in the end you will never predict whether you will need that hurricane or not, for example. I think there should be a separate slot to specifically take 5* battle items for a fight, beside the 4 common ones. Without, I don’t think I will ever use them. I sit on lvl 1 Hunter’s Lodge since introduced, my alliance still farms for the titan parts I have no use for. It’s just another not very well thought through feature, as if someone designing it never played the actual game.
Alchemy Lab
I wrote so much about it already on the forums that I will limit myself here. I just aim to use it for levels 9 and 10 and only because I don’t mind the gem price. Lower levels are pathetic in design, transmutations are so overpriced for what they give (and what you can just craft or get directly so much cheaper) it is again as if someone designing it never played this game outside testing the code. Terrible thing. Funny to add also that I started working on getting the Stronghold upgrades etc with the aim of building the Alchemy Lab ever since it launched, which was like couple months back? Getting my storages upgraded etc. Currently I am few days into upgrading the lab from level 8 to 9, but I’ll still not use it because my food storages are also under construction. Months of waiting to use the new feature, even though I am on VIP. And it will be months before I actually run it also with the transmutation research times and time to transmute etc. This is just ridiculous.
Costumes
I like the idea really. Adding freshness to classic heroes is more than welcome, especially, that many of them in costumes become viable in top level use (I started taking Skittleskull to high level titans because the costume attack stat is better than most of the 5* greens). But limiting the amount of free summons to really 1 per month with these odds is a disaster for f2p. Not adding chance to pull HotM is a disaster for c2p & p2w. Really who benefits from costumes in current form is just whales, as if we needed to buff them more. Really looking forward for the changes and I hope they will actually make this feature player-friendly. A side comment though, I dislike the art of few of these costumes… wouldn’t like this game to turn into a clown fiesta, but Boldtusk, Tiburtus, Skittles are really pushing the line.
There were few more changes not mentioned in the 1st post so I’ll comment on them briefly also.
Reintroduction of 13 and 14 level titans
Great for depth, and I enjoyed killing them daily when I was in an aliance who ran that. It felt logical that with heroes being stronger due to emblems (and in theory, higher level battle items although I miss to see the point of these) high end titans will need to get stronger. Problem is beside having more hp, fighting 13 and 14 level titan doesn’t feel any different than fighting 11 and 12. They don’t even have new skins.
Changes to events and new heroes
Reworking the ladder was nice - the rewards feel actually rewarding now. Very needed change. I never competed in these for high tiers and with the resource-sucking building costs I won’t start any time soon as I limit my crafting to titan battles. Adding new heroes was great idea and most of them are cool, but the downside is - if you had one you wanted, now there’s another one to spend on. If you didn’t have the one you wanted, now it’s even more difficult to get them. At least they finally added ways to get these summons for free - very nice!
Alliance Message system & Alliance impacting changes
Great and very needed feature - finally the alliance description is what it was intended for. Alliance impacting offers were also great addition - not many of them but when they appear, they are always welcome.
Activity Log
Quality of life change we really needed. Changed a lot how we brag or complain about the summons in the forum or alliance channels!
Mystic Vision change
Yay, we can watch more adds! Ever since Zynga bought SG I knew this will happen. I guess never too many roll chances!
Overall, glad to see so many changes on many aspects of the game. And many new coming. The game does not become boring and constantly bring new challenges. I am concerned that many of the new things though are implemented in a wrong way. There are issues like bugs that cause the new feature to be removed and come back nerfed (Raid Tournament… and partially Costumes). There are issues with the design of the feature at all (HL and AL). I also dislike that every change comes with gem costs in some aspect and makes us spend more. It is as if they are told on their internal meetings that every idea MUST make money. It feels like hiding exciting parts of the game behind the paywall and although I don’t mind that myself as the cost is usually bearable, but I’ll enjoy this only if there are other players playing this game. So I hope they know what they’re doing with moving this game toward pay to play model… But still, can’t wait to see what 2020 changes are going to be - we already know to expect couple. The game now looks so much different and richer than December 2018. I hope I can say the same a year from now.