Unlimited emblem paths

This is a very simple concept, as the title says: remove the current limit of 20 nodes on the emblem path, either by extending it, or simply by allowing a do-over once the first path is completed.

There are many 3* and 4* heroes that have great skills but lack the stats to compete in upper levels and this will solve that issue without breaking the game.

As a simple example, imagine Guardian Jackal with 900 attack, 750 defense, and 1400 health after going to +40 (roughly 1100 barbarian emblems). A pretty awesome, very fast, and very sturdy now, hero, capable of competing in any challenge event or raid tier.

Now obviously, people will be wary about this breaking the game but let’s not forget SGG already controls emblems through its slow and painful distribution so unlimited emblem path isn’t as unlimited as it sounds. People will still need to find balance between the number of emblems on one particular hero and the number of heroes with emblems. In other words, you can pick 10 heroes (one for each class) and turn them into beasts but is that wise?

And who will benefit the most? IMHO, this will help new and F2P/C2P players more than the others but not so much that it will ruin the balance of the game. New and F2P/C2P players are more likely to have good 3^ and 4* heroes but few good 5* ones. OTOH, veteran and P2W players already have many 5* heroes and even though 1100 emblems to turn Guardian Jackal into a beast are very enticing, they could take a 5* hero to +19 with the same number of emblems. (As comparison, my +19 costumed Joon sits at 857 attack, 752 defense, and 1616 health).

I disagree and believe this will only make +40 5 star defense teams which may kill the game for me personally.

IIRC original intent of emblems was to empower 3 & 4 star heroes to be more viable when they were sorely outclassed by 5 star maxed heroes, but that has devolved into the current climate.

16 Likes

I understand your point but I’m not sure about it. First, it will take 2,500 emblems to take one single 5* hero to +40. I doubt anyone has that many but even so, wouldn’t that be countered by over-emblemed attack heroes? After all, +20 defenses didn’t break the game. I don’t see why +40 would.

I don’t understand what you mean by this statement.

People scoffed at +20 5 Stars too thinking cost would deter it from overrunning the field but now that’s pretty much the “standard” for defenses.

Also I disagree on +20 not breaking the game. +20 legendary heroes have grossly limited the variety of practical heroes you can use in PvP content.

5 Likes

Nah. I won’t buy the OP’s idea. Many a players have already quit at the introduction of emblems in the live game. And a lot more will if the idea is implemented in the live game.

I do understand that the 4 star heroes are the backbone of this game as they are easier to obtain and max compared to their 5 star counterparts. But the problem is, you are making the 4 star heroes into 5 star ones. There is a reason why epic heroes are differentiated from the legendary heroes and why their odds of getting them are significantly far different.

And I disagree that new players and the F2P and C2P would benefit from this. Whales CAN buy all available gems and gem offers with emblems anytime and anywhere available. Heck, they can farm at both AL10A and AL10B for a weekly 2,100 shards, which can be used to get emblems to be subsequently used by their 5 star heroes. Now where does the benefits lie in favor of new and F2P players there?

2 Likes

“over-emblemed” means simply more than currently. If you face +40 defenses, it stands to reason that you will be able to have +40 offenses too.

But that’s a moot point. I don’t need a +20 offense to defeat a +20 defense, even now at the GTV era. And I strongly doubt I’m the exception to the rule.

Matter of fact, I got this idea literally by my mono yellow team of Jackal +19, Mist +18, C.Joon +19, Poseidon +6, and Lady Wool +3. The only problem with them is durability. If the opponent fires first I’m in trouble, and if two or more opponent heroes fire first, it’s basically a guaranteed loss. But if survive the first round of fire, it’s highly unlikely for me to lose.

So to get back to your concern, if I can achieve great success with this team against +20 GTV teams, why would I have trouble if I slapped another +20 on most of them and faced a +40 GTV team?

I don’t see how that would be worse from what we have right now. Nothing stops whales from getting the best 5* heroes and putting +20 emblems on them as it is.

But I sense a common theme here. There are many aspects of this game that are not PvP.

Quests, challenge events, titans, new upcoming events, are very important aspects of this game and players who have enough emblems but not many 5* heroes, can benefit a lot by improving their roster.

And even on the PvP aspect, wouldn’t they become more competitive on 3* and 4* tourneys considering that whales focus more on 5* ones?

Dude as I said in another thread I’m at the tail end of my E&P gaming life and am just passing time on the forums.

If this would make the game fun for you, more power to you and good luck bolstering support.

I just stated my thoughts on the suggestion and frankly am not really looking to get into a debate or discussion or looking to be right.

If what you’re saying proves me wrong then I’m wrong…I have no problem striking my posts if you believe I said something false to the detriment of your thread. Hell I’ll just flag the post.

2 Likes

I’m not arguing to prove you wrong. I’m asking because I want to understand your point.

I feel the same way about this idea as I feel about the idea of 6* heroes.

46tvxj

9 Likes

maybe it would have been a better idea to set different number of nodes for different rarities, like 30 nodes for 3*, 20 nodes for 4* and 10 nodes for 5*, so one could use more de 3s and 4s one has and the discrepancy between full emblemed 5s and normal 4s and 5s wouldn’t be so big. this couldn’t be changed now, but they could give extra nodes, let’s say up to 25 for 4* and 30 for 3* and let it as it is for 5*.

2 Likes

What would be the difference? If you add more nodes, the scale stays the same. A five would become a six, a four a five etc. Emblems have trashed this game in a sense. They should have only had ten nodes with no path, and only applicable to S1 heroes to close the gap. And lest ye forget, SG isn’t even listening to Beta Testers on content they have already made. Obviously they have less than zero interest in suggestions from the community.

3 Likes

I wonder if those who cannot complete the legendary stage of challenge events, or have no fighting chance for better loot against strong titans, or cannot complete the final stages of certain quests because their 4* heroes are not strong enough, are more worried about that or the scale.

Then they should do what all of us have done and grind grind grind until they can. There’s a great thread about an f2p player ranking 53rd in a challenge event. Check it out. The game is about working. Unless you can buy your team. Which is another option.

2 Likes

Honestly? No, I can’t always complete every stage of every event. And it does seem like they are slowly continuing to make the quest/event things progressively harder to make up for the fact that so many people have better teams than they did before.

On the one hand? You have end-game players complaining that everything is too easy.

On the other hand? There are those of us who still struggle to finish certain events that the top players think are “too easy”.

I mean, I considered it a great achievement when I was able to finish every level of ToL. Others will shrug, “big deal, that was easy.” Keep in mind that my best team was below 4k TP. It wasn’t that easy for me.

And of course people can just say, “get better”. Aye, I can only level up the heroes the game has given me, with the ascension mats the game has given me. It took me long enough to get where I’m at, the last thing I want is to start feeling like I’m moving backwards in terms of progression…

3 Likes

Yup. I’m not going to pretend I didn’t spend a lot of money on this game when I started. It gave me a jumpstart. But since I quit spending in September, I’ve been left in the dust and have gotten lucky with certain pulls. Very very lucky. But that’s the way the game is set up. Either grind it out and hope to get lucky, or pay to get ahead faster. And therein lies my point yet again. They Want Your Money. Nothing more. Nothing less. They want you to WANT to spend to complete all the stages in all the quests. They want you to buy emblems and heroes and AMs so you can compete. It’s not fair. But no casino is fair. It sounds hypocritical coming from a former spender I know. They only want you to benefit if you give them money to do so. So back to the point, more emblems won’t change the scale, and they don’t want to change the scale because it won’t make money.

1 Like

For some reason, many people seem to think that PvP raids are the only thing that matters in this game, or the most important aspect of it, and it’s not even close for me. That’s why I think allowing players to put even more emblems on the heroes they currently have will improve their playing experience. And it would benefit them mor in the long run as they would be able to get better or more rewards.

Think of all the final stages of class quests that players are unable to complete. That’s 16 emblems they’re missing on and they shouldn’t IMO. It just makes their game experience worse and it opens up the gap between them and others.

On this note, I disagree with @masterslamhole’s point that others have to grind because we had to grind too. We should try to improve the experience of new players, even though older ones had it rough.

Why? That only benefits new players. That sounds like a very socialistic mentality. Why should they get for free what other people worked hard for? That’s not good for the game. That’s good for new players.

I still have yet to get up to emblem level 20 on any of my heroes. Partially because I like to spread my emblems around (one of the greatest things about finally finishing a hero is finally being able to put emblems on them)… but yes, also because I can’t always get as many emblems as others. I know I’ve managed to finish the last level on a couple of the emblem quests, but other ones? I fail miserably, because I didn’t have the right heroes in those classes to be able to finish every stage.

Which is basically the premise of one of my core complaints about this game: you need the best heroes to get the best stuff, but you need the best stuff to level the best heroes. :thinking: Hence why you have some people in this game complaining that they have no fine gloves or compasses or whatever to level up their heroes; meanwhile, those who don’t actually need any more fine gloves or compasses have hundreds of them.

I literally LOLed at this :rofl::joy::rofl::joy:. Post of the day.