In answer to the original post, limiting the replays will not have the desired effect. It will make things more random, but the players who are well out of the top 100 or 1000 will not get there. Instead, the players with large hero teams will almost inevitably win, because repetition is the only way some other players have of beating some super powerful teams. It is also impractical because the developers benefit from selling items and have people playing more.
The main issues with the events are:
– You need to get in the top 10 to get substantial ascension items.
– There are people in forgotten tiers who do very well who are not rewarded. For example, someone who is #60 in beginner, #75 in intermediate or #150 in advanced gets very modest rewards, yet these are not easy scores to get especially with the current competition.
– The completion rewards for Avalon are not as good as Teltoc (hopefully this will be remedied in future events).
I like a combination of some of the ideas that have already been presented.
Overall, the rewards need to be increased! Even if it is mostly crafting materials or more avatars, it would increase participation
Instead of large hauls for reaching certain levels, a set scoring ladder could be implemented in addition to the completion rewards. For example, in beginner you could have something like:
200,000 – healing potions
225,000 – mana potions
250,000 – compass
275,000 – world energy flasks
300,000 – cool avatar
325,000 – axes
350,000 – fine gloves
375,000 – midnight roots
400,000 – hidden blade
425,000 – bombs
450,000 – Falcon hero
The rewards for the top 50, top 10, and top scorer would be reduced, perhaps to avatars, an ascension item or two, and a hero.
- Limit beginner to those of level 25 or lower, or make a separate competition among those players