UD Province 1, Difficultly Normal ( UD.1-xN)
@Gryphonknight, set forum bookmark timer, update for Map Season Monthly Event Underwild Descending
Normal WE= 6
UD WE= 3
Click for Table
Stage | UDRpWE | recruit | Wv | MpW | MpBW | MpR | Special Note about Stage |
---|---|---|---|---|---|---|---|
UD.1-8N | UD x3.33 | 9,10,11 | 3 Wv | 3,4 | B03 | 9-11 | - |
UD.1-4N | UD x3.33 | 9,10,11 | 4 Wv | 3,4 | B03 | 12-15 | - |
UD.1-3N | UD x3.0 | 8,9,10 | 3 Wv | 3,4 | B03 | 9-11 | - |
UD.1-7N | UD x3.0 | 8,9,10 | 4 Wv | 3,4 | B03 | 12-15 | - |
UD.1-6N | UD x3.0 | 8,9,10 | 3 Wv | 3,4 | 2xB | 8-10 | - |
UD.1-1N | UD x2.66 | 7,8,9 | 4 Wv | 3,4 | B03 | 12-15 | - |
UD.1-5N | ^ | ^ | ^ | ^ | ^ | ^ | Values same as UD.1-1N |
UD.1-2N | UD x2.66 | 7,8,9 | 3 Wv | 3,4 | 2xB | 8-10 | - |
UD.1-9N | UD x3.33 | 9,10,11 | 3 Wv | 3,5 | 2xB | 8-12 | 1st Wv & 2xB alert |
UD.1-10N | UD x2.66 | 7,8,9 | 4 Wv | 3 | 2xB | 11 | - |
UDRpWE= UD Recruits per World Energy
Recruits = Possible recruit drops
N WE= Normal World Energy
UD WE= UD World Energy
Wv = Waves
MpW= Mobs per Wave
EMx
= x number of Elite Mobs
Bx
= x number of monsters including Boss
y
xB = y number of Bosses
MpBW= Monsters per Boss Wave
MpR= Monsters per Run
1st Wv alert= Depending on RNG, and team, first wave can be difficult for auto play
UD Province 2, Difficultly Normal ( UD.2-xN)
Increased chance of Adventure kits / backpacks
Normal WE= 6
UD WE= 3
Click for Table
Stage | UDRpWE | recruit | Wv | MpW | MpBW | MpR | Special Note about Stage |
---|---|---|---|---|---|---|---|
UD.2-8N | UD x4.66 | 13,14,15 | 3 Wv | 3,4 | B03 | 9-11 | - |
UD.2-4N | UD x3.0 | 8,9,10 | 3 Wv | 3 | B03 | 9 | - |
UD.2-7N | UD x3.0 | 8,9,10 | 3 Wv | 3,4 | B03 | 9-11 | - |
UD.2-5N | UD x3.0 | 8,9,10 | 4 Wv | 3,4 | B03 | 12-15 | - |
UD.2-9N | UD x3.0 | 8,9,10 | 4 Wv | 3,5 | B03 | 12-18 | 1st Wv alert |
UD.2-1N | UD x2.66 | 7,8,9 | 4 Wv | 3,4 | B03 | 12-15 | - |
UD.2-2N | UD x2.66 | 7,8,9 | 5 Wv | 3,4 | B03 | 15-19 | - |
UD.2-3N | UD x3.0 | 8,9,10 | 4 Wv | 3,4 | 2xB | 11-14 | - |
UD.2-10N | UD x3.0 | 8,9,10 | 4 Wv | 3 | 2xB | 11 | - |
UD.2-6N | UD x2.33 | 6,7,8 | 4 Wv | 3,4 | 2xB | 11-14 | - |
UDRpWE= UD Recruits per World Energy
Recruits = Possible recruit drops
N WE= Normal World Energy
UD WE= UD World Energy
Wv = Waves
MpW= Mobs per Wave
EMx
= x number of Elite Mobs
Bx
= x number of monsters including Boss
y
xB = y number of Bosses
MpBW= Monsters per Boss Wave
MpR= Monsters per Run
1st Wv alert= Depending on RNG, and team, first wave can be difficult for auto play
Notes
Auto play
Click for notes
Underwild gems and 2+ Healers
Because of Underwild gems, I recommend 2+ healers, of different colors, on an auto play team
Different colors help them charge at different times
1x Purple, Biome, Sandy Caves
Due to Sandy caves biome effect, Dark heroes have an accuracy - 50 % debuff
Dark heroes are effectively neutral against Yellow, weak against Red, Green and Blue
If you decide to bring a single, purple hero, consider a purple healer like Rigard, or Sabrina
Yellow and Purple, Biome, Sandy Caves
In Province 1, 9 out of 10 stages have yellow monsters
In Province 2, 7 out of 10 stages have yellow monsters
Yellow heroes are weak against yellow
I do not recommend having, both 1x Yellow AND 1x Purple, or 2+ Purple, or 2+ Yellow on an auto play team
See also
Click for see also
AR
VF
(Valhalla Forever - Optimum Levels for Farming - #57 by Gryphonknight)
UD
(UD Province 1 & 2, Difficultly Normal ( UD.1-xN & UD.2-xN ))
FIN