@Rigs @RandaPanduh
Great, but I meant to see your great explanitions on which hero types. Does the mana Troops always work fine with any hero type in wings and doest the crit troops works with any hero types on tank and/or flanks?
This is the question!
Tho great information my friends
Well it depends.
Mana troops over crit troops if you have them at the mana break point for a specific hero.
Level 11 mana troops for gm would be better choice than lvl 11 crit troops for example. Regardless of position. Level 17 mana troops for a slow mana hero like alberich.
Now if i have a hero with low defense that i want to use in flank or tank and i dont have a mana troop high enough for the mana break(hel for example needs a lvl 23) then i would give her my highest purple crit troop to raise her defense and health, plus increase her chance to crit which crit hits typically do more than an increased attack stat from mana troops.
At the end of the day, i typically just go with my highest leveled troops
I am trying … I am not good at this point , but our friends are helping me … they are the real heroes
@_John_Doe has a link to a spreadsheet that puts the mana troop levels together with talents to show breakpoints
Levels 1 & 23 for very slow
Level 11 for very fast
Level 17 for slow
Level 23 for average
Level 29 for fast
From my understanding
How !?
Lv 29 mana troop for Fast mana speed hero.
Lv17 mana troop for sliw mana speed hero.
How does the slow work better with lower mana troop ! Now I am confused @Rigs
It’s about the % gains per level. The slower the mana speed the smaller % gain it needs to speed up.
A slow car benefits more from a smaller turbo than a car that’s already fast would, if that makes sense.
You take a cheap turbo and throw it in a station wagon, you’ll notice a difference. You take the same turbo and throw it in a ferrari, it wont make a noticeable difference.
Also what Rigs said
afdf
From my understanding, kage + mana % gains from his class + mana troops + sakura family mana boost can bring kage down to 5 tiles. Is that true?
Looks like there’s a ton of great information already! I think the thing I’m always forgetting is the break points for mana troops.
I’ve found the link that @_John_Doe posted to be very helpful. The photo with yellow highlighting that shows what level mana troops speeds up the tiles, specifically. Since newbies are already confused by so many things, if you can find a way to simplify that information into ‘newbie speak’ I think that’s important info to add to your initial post. The levels listed can be used as goal markers for those leveling more than 1 troop of a color.
RNGoddess
Personally I would work on my 3* troops until I get a rainbow in 4* troops. The RNG paywall can be brutal for an individual player
Click for details on Troops RNG Paywall
Assuming 2 Epic Troop tokens per month
It feels like there should be a cut over point, though, where the incremental benefit of leveling your 3* troops further vs saving to level a 4* would tilt in favor of starting to save.
If we could estimate a gain rate in feeder troops, we could actually use your RNG paywall probabilities to calculate an expected stat gain from saving vs. from feeding the existing 3* troop given the 3* troop level.
a very fast needs +9% for 6 tiles and 31% for 5 tiles
kage
- class lvl 19 gives him 2%
- sakura family 2/3/4/5 = 2%/4%/7%/12%
- troop mana -lvl1 5% / lvl5 7%/ lvl11 9%/ lvl17 11%/ lvl24 13%/ lvl29 15%
so adding max values gives 29% total < 31% needed >>> conclusion NO
https://forum.smallgiantgames.com/uploads/short-url/avKpjcDTYJP5Eg0av2OH50P52Yy.png
Yup, but realistically the only ones that can be touched ftm are class talent lvl8 (rogues and rangers) added with troop lvl17 as posted here: Troops - Which troops do I keep? - #21 by _John_Doe
Also Khagan
(if im not mistaken is the only slow
rogue/ranger) can go to 11 tiles
with class talent lvl8 and troop lvl 11
.
the rest need class talent lvl 19 or troop lvl 23 minimum.
Awesome thank you!
20 chars
great work! This guide is good help, troops can be one of the more intimidating aspects of the game and this is very informative