Troops summarized

I might be stating the obvious, but aside from aesthetic and name differences, are all troops of the same levels have the same max stats? By this I meant every colored troop have exact duplicates of one another, e.g. there is essentially 2 x 1* (with the exception of red / yellow, who only have 1 x 1*), 2 x 2*, 3 x 3*, and 2 x 4* and there are equivalent copies in terms of stats for each color above 2*

Example: Exalted War Constructs (Yellow) maxed is the same as Barbaric Alpha Minotaurs (Red), as Reanimated Master Knights (Purple) as Deepwood Elder Ents (Green) as Imperial Knight Lords (Blue). The difference is of course the hero they are assigned to.

I don’t currently have any 4* Troops, but, I had once thought they vary in the stat bonuses and each color are slightly different, but as I have started leveling troops, I started having doubts, and these charts confirmed my suspicion.

Not to beat a dead horse, but can SGG change the name of Reanimated Fighters (Purple) 1* or 3*? One wears a bandana and is a 3*, you know? Could’ve just did and update and either renamed the 1* to Reanimated Skeletons or the 3* to Reanimated Warriors or something. There is also just about no graphical difference between the Imperial Soldiers (2* Blue) and the Imperial Knights (3* Blue).

Finally, in light of this, I think it may be better to introduce troops that have different stat bonuses, so they are actually unique and are “coveted” and I think 5* Legendary Troops could be up for the task.

Legendary Troops

Yes, there are really only two kinds of 4* troops, mana and crit. Exactly those two kinds are available in each color.

@Kerridoc:
Apparently, there are only three kinds of 3* troops and two kinds of 2* troops too. It seems.

1 Like

And btw: when leveled up, attack minded troops increase attack first, then defense and then health/healing and then mana/critical but the defense minded troops increase defense first and then go in the same direction, increasing attack as last. Question is what is the order for the troops with the same attack and defense. I don’t have those…

2 Likes

For balanced troops, they start with +attack first—same progression as attack-weighted troops.

1 Like

Thanks wasn’t sure wot the diamond thing was

Here is the stats for each level for the 4* mana troops.

Level Attack Defense Heal Bonus Mana Bonus XP To Increase Ham Per Troop
1 17 11 12 5 450 11000
2 18 11 12 5 575 16500
3 18 11 13 5 700 22000
4 18 12 13 5 825 27500
5 18 12 13 7 950 33000
6 19 12 13 7 1075 38500
7 19 12 14 7 1200 44000
8 19 13 14 7 1325 49500
9 20 13 14 7 1450 55000
10 20 13 15 7 1575 60500
11 20 13 15 9 1700 66000
12 20 14 15 9 1825 71500
13 21 14 15 9 1950 77000
14 21 14 16 9 2075 82500
15 22 14 16 9 2200 88000
16 22 15 16 9 2325 93500
17 22 15 16 11 2450 99000
18 22 15 17 11 2575 104500
19 23 15 17 11 2700 110000
20 23 16 17 11 2825 115500
21 23 16 18 11 2950 121000
22 24 16 18 11 3075 126500
23 24 16 18 13 3200 132000
24 24 17 18 13 3325 137500
25 24 17 19 13 3450 143000
26 25 17 19 13 3575 148500
27 26 17 19 13 3700 154000
28 26 18 19 13 3825 159500
29 26 18 19 15 3950 165000
30 26 18 20 15
16 Likes

Here are the states for each level for the 4* Critical Toops… Note that I couldn’t get Level 28… thus the or…

Level Attack Defense Health Critical XP To Increase
1 13 16 4 7 450
2 13 17 4 7 575
3 13 17 4 8 700
4 14 17 4 8 825
5 14 17 5 8 950
6 14 18 5 8 1075
7 14 18 5 9 1200
8 15 18 5 9 1325
9 15 19 5 9 1450
10 15 19 5 10 1575
11 15 19 6 10 1700
12 16 19 6 10 1825
13 16 20 6 10 1950
14 16 20 6 11 2075
15 16 21 6 11 2200
16 17 21 6 11 2325
17 17 21 7 11 2450
18 17 21 7 12 2575
19 17 22 7 12 2700
20 18 22 7 12 2825
21 18 22 7 13 2950
22 18 23 7 13 3075
23 18 23 8 13 3200
24 19 23 8 13 3325
25 19 23 8 14 3450
26 19 24 8 14 3575
27 19 25 8 14 3700
28 20 25 8 14 3825
29 20 25 9 14 3950
30 20 25 9 15 4075
7 Likes

@Coppersky Any chance you can put the previous two tables in your compendium and on the wiki page?

https://sites.google.com/site/empiresandpuzzlesrpgwiki/intro/heroes/troops

I can provide the tables with the raw data, but i think it is easily copied from above.

Does the mana generation bonus work in defense ?

So, version 1.13 release notes indicate there will be 2 “common” troops added to balance out the elements in the summons.

Did anyone notice any troop additions?

@Petri, if this is a staggered update, will we see this in the smaller sequential update under 1.13 (like 1.13.1 fixed minor issues, and enabled the avatar shops), so these troops are actually going to be under 1.13.## (for example). Also, is it possible to rename either 1* purple reanimated fighters or 3* purple reanimated fighters to something else to differentiate the two types of troops? No other troops have identical names currently.

1 Like

Go to Daily Summon and look at them. Barbaric fighters 1* fire troops and Devout Fighters 1* holy troops.

2 Likes

Thanks @Pois1

Noticed that and posted in another thread. The graphics on top can finally be updated.

1 Like

You can update, i found the 2 crit troops’ level in top100 (:

1 Like

Thanks a bunch.

20 Characters.

1 Like

I have updated my troop roster. These are not nearly as good as N.o.X.'s though.Troop rosters

this is great! thanks for taking the time to put this together

1 Like

I am new to playing E&P and I want to thank you for this information. I am sure there is a thread on this question, but I haven’t been able to sift through all the information, which troops within the same color are better for defense and which ones for attack for each 3 star and 4 star?

For 3*, I prefer the attack-heavy ones (base attack value +13%).

For 4*, both varieties are good. The crit/defense version seems better at lower levels, while the mana/attack versions are preferred at high levels (particularly on defense). See full discussion here: 4* troops - mana or crit?

2 Likes

Thank you! This definitely helped.