I have Jackal, who when beginning a match needs 7 tiles to fill mana bar… but after using special only needs 6 and sometimes even less to recharge again.
My troops give % mana recovery. Does this only kick in after they use their special for the first time? (recovery vs generation). Is that what causes this behaviour?
Yes - if you fire tiles into blank space (i.e. they don’t contact the opponent) you get a much faster recharge. Jackal I think refills on 3 or 4 misses vs. 6 or 7 hits.
This is why we misfire tiles on the last enemy before a boss level - to max out mana on everyone for a head start!
Ghosted tiles (ones that go all the way to the back) count double for mana generation.
Was recently informed Jackal may actually be at 6.5 tiles rather than 7 tiles, which makes a world of difference for mana troops. I’m trying to nail that down now but having trouble finding folks with a 9% mana gain troop and jackal.
Sorry, my Monastic Battlemages are only leveled up to give 7% mana return. But it says something if you need, what, level 11 4* troops, for the effect to be noticeable.
Can someone explain the math to me ?
E.g. Jackal needs 7 gems without ghosting. My lvl11 mana-troops are at 9% so now 6 Gems are enough. Why ?
And why do fast heroes need higher troops than slow heroes ?
As someone stated above, Jackal is assumed to be really at 6.5 tiles. So 9% is enough to get him to/below 6.
I don’t know the math behind the other calculations, but to me it is no logical contradiction that fast heroes need higher than slow. At some point a number falls under the limit.
The mana% is the same for every special speed but as they have different “charging tiles” the slow ones will gain benefits earlier than the fast ones when it comes to spare tiles as they need more of it.
take the ratio of the base #tiles to desire #tiles. For example, Jackal (very fast) requires 6.5 tiles to charge, and one wants it to be 6. Calaculation: 6.5 / 6.0 = 1.0833. So you need 109% mana boost to get to 6 tiles (rounding up).
The sequence for most heroes is slow to fast because 12/11 < 10/9 < 8/7 . Very fast breaks the pattern because it’s only 6.5 tiles, not 7, so we only need to trim off half a tile, not a full tile. It’s even easier to get Very Slow down to 13 tiles (from 13.5): 4%, which is the base value of a mana troop.
Remember that Lancelot and Khagan boost mana regen in the same manner as troops, so they work synergistically.
So far my highest mana troop level is 12 but I would like to know something: slow takes 12 or 6 tiles, and mana troop at level 17 cuts 12 to 11. That would suggest that ghosting requires 5,5 tiles, which is still 6. Does that mean mana troop only really affects tiles that hit or does it work different?
Yeah, but if normally slow needs 12/6 tiles, and with mana troop at level 17 it needs 11/6, that means there is no real benefit with ghosting, or do I get it wrong?