I was wondering if anybody could tell me how much the Troops effectiveness during battles is diminished when the hero of that same color is missing?
I always see the “hero missing” pop up, but I can’t really get a gauge on how much that effects the Troops of that color. Does it render them ineffective altogether. Or does it decrease their effectiveness by a certain percentage?
I Posted this question earlier under game play and tactics, but I think a lot more players read the general discussion topics so I am reposting it here.
I was wondering if anybody could tell me how much the Troops effectiveness during battles is diminished when the hero of that same color is missing?
I always see the “hero missing” pop up, but I can’t really get a gauge on how much that effects the Troops of that color. Does it render them ineffective altogether. Or does it decrease their effectiveness by a certain percentage?
I received a reply earlier from another player, which I greatly appreciate, but I was hoping for a little bit more of a detailed explanation. I was advised that with the same color hero missing, you receive one damage per tile, that part I understand…
However, I was hoping that somebody could tell me how much of a percentage that decrease the troops effectivenes during enemy battles on the map and Titan battles. Also, how can I calculate exactly how much one tile of damage is for a particular hero/troops?
Troops are assigned to the Hero. If you do not have a specific element (colour) on your team, you also do not have its corresponding Troops as it would not possible to assign them.
If you do not have an element accounted for on your team, tiles of that element will do 1 dmg each. Similarily, if you have more than one hero of a specific element on your team, they benefit from all troops of that element.
Please don’t make a double topic; several players can shift your original topic to a different section (@Coppersky).
As I said earlier today, the exact dmg formula has never been released so it’s all guesswork (though some mathematical gamers have applied themselves and perhaps come close.
Dmg is NOT so straightforward as
ATK x __% (x ?) per tile, or I would be doing 1600 dmg with Scarlett every hit.
Sorry about that! I did not see you post anything earlier to my question.
I guess I was/am hoping to get a mathematical equation that would assist me in determining each of my heroes/troops worthiness in a battle or if I substitute a different color what that will contribute.
Plus some of my alliance members have asked me this question and I want to be able to give them an accurate answer.
Many of the functions within the game seem to be based on certain formulas, so I thought perhaps there was some sort of equation that I could use to figure out the exact amount of damage, or lack thereof.
As zillion other things in this game, count on the factor of luck as well… That’s why there’s no universal formula, it’s casino based game (LMAO), therefore odds aren’t always in your favor (something similar to Hunger Games movies)… Read “aren’t always” like in the most cases… Something that should be normal or 100% sure, isn’t always… Like summons for gems, play board in 95% missing the most important color etc.
And they’ve implemented some kind of AU (Artificial Unintelligence)
Devs can’t post or give you something that just doesn’t exist at all nor they know the outcome…
In other words, that’s a formula for making more money, so don’t spend it at all is the best strategy…