Troops effectiveness when corresponding hero is missing


#1

Hello good people!!

I was wondering if anybody could tell me how much the Troops effectiveness during battles is diminished when the hero of that same color is missing?

I always see the “hero missing” pop up, but I can’t really get a gauge on how much that effects the Troops of that color. Does it render them ineffective altogether. Or does it decrease their effectiveness by a certain percentage?

Thanks in advance!!
Justice


Troops effectiveness when hero is missing
#2

If you go in on the offensiv side with 2 or more of the same colour the missing hero tiles so 1 dmg.

On the deffence you dont lose dmg if you have 2 or more of the same colour.


#3

Thank you for replying @TKristensen.

My apologies, but I’m not sure I understand your response. Could you possibly elaborate a bit more?

Thanks for your help!
Justice


#4

Should I post this under Game Help? If so, please let me know & I will re-post.

Thank you!!


#5

You get 1 damage per tile if you’re missing the hero of that color.


#6

Thank you for your responses!

I think I should repost this under general discussion.


#7

No, if you need it moved, just ask. @Coppersky has the power to move threads, as do a few others. :slight_smile:


#8

When a colour is missing, you can’t use troops of this colour, as the troops are always attached to a hero of the same colour.


#9

leaving this as a gameplay question, Justice. :smile:


#10

Hello everybody!

I Posted this question earlier under game play and tactics, but I think a lot more players read the general discussion topics so I am reposting it here.

I was wondering if anybody could tell me how much the Troops effectiveness during battles is diminished when the hero of that same color is missing?

I always see the “hero missing” pop up, but I can’t really get a gauge on how much that effects the Troops of that color. Does it render them ineffective altogether. Or does it decrease their effectiveness by a certain percentage?

I received a reply earlier from another player, which I greatly appreciate, but I was hoping for a little bit more of a detailed explanation. I was advised that with the same color hero missing, you receive one damage per tile, that part I understand…

However, I was hoping that somebody could tell me how much of a percentage that decrease the troops effectivenes during enemy battles on the map and Titan battles. Also, how can I calculate exactly how much one tile of damage is for a particular hero/troops?

Thanks in advance for any advice/help!

Justice


#11

Troops are assigned to the Hero. If you do not have a specific element (colour) on your team, you also do not have its corresponding Troops as it would not possible to assign them.

If you do not have an element accounted for on your team, tiles of that element will do 1 dmg each. Similarily, if you have more than one hero of a specific element on your team, they benefit from all troops of that element.

Troops are just a multiplier for your hero.


#12

Please don’t make a double topic; several players can shift your original topic to a different section (@Coppersky).

As I said earlier today, the exact dmg formula has never been released so it’s all guesswork (though some mathematical gamers have applied themselves and perhaps come close.

Dmg is NOT so straightforward as
ATK x __% (x ?) per tile, or I would be doing 1600 dmg with Scarlett every hit. :grin:


#13

Sorry about that! I did not see you post anything earlier to my question.

I guess I was/am hoping to get a mathematical equation that would assist me in determining each of my heroes/troops worthiness in a battle or if I substitute a different color what that will contribute.

Plus some of my alliance members have asked me this question and I want to be able to give them an accurate answer.

Myy apologies…

Justice


#14

Thank you for your detailed response!

Justice


#15

Lol…I hear what you’re saying.

Many of the functions within the game seem to be based on certain formulas, so I thought perhaps there was some sort of equation that I could use to figure out the exact amount of damage, or lack thereof.

Thank you,
Justice


#16

I’m sure there is an equation…but so far it has not been shared. (Oh please Devs, please share!) :grin: