Troop Stats - 4* versus 3*

Before I get to the point, let me set the background:

There are 6 possible stats a troop can have:
Three stats are defensive:
- Defense
- Health
- Healing Bonus
Two stats are offensive:
- Attack
- Critical
One stat is flexible:
- Mana Bonus

If we look at 1* and 2* troops they are broken between offensive troops (with more attack) and defensive troop (with more defense).
If we look at 3* troops their stats make sense and continue with this reasoning. The offensive troops got Critical which is an offensive stat. The defensive troops got Healing Bonus which is a defensive stat. (3* also have a third option which is unimportant to my point)
However, if we look at 4* troops their stat mixture seems incoherent. If I want to make a hero more offensive why should I have to choose between higher Attack and Critical? If I want to defend a hero, why should I choose between Health plus high Defense and Healing Bonus?

A more coherent stat mixture for 4* troops could be for example:
Offensive troops:
- Attack
- Critical
- Mana Bonus
- a defensive stat, for example Defense
Defensive troops:
- Defense
- Health
- Healing Bonus
- Mana Bonus

Thanks for reading.

Personally I see Healing Boost as being useful in both situations… I don’t know many people who never raid without any healers ever…

A healing troop boosts direct healing, Heal over Time, Health Stealing, Elemental Link Healing etc…

If you move the “healing bonus” from being a defensive skill to a Flexible one it all makes a lot of sense…

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I am fine with your approach. Anyway, Defense and Health are equally effective to offensive heroes as Healing Bonus, so I don’t see why Healing Bonus is any different. Indeed defensive stats can help an offensive hero (though this statement does not change my point)
The argument that anyone uses a healer explains why Healing Bonus is not worse than Defense and Health in this case, not why it is more suitable.