Training Camp - REDESIGN PLEASE

20 questions. Why? I don’t understand the point.

If they were cheaper and quicker to make, I think it would add to the ways to lvl up characters. Idk about you, but it’s a revolving door of new characters to lvl up. Not to be obsolete to training the hero’s, but just an addition to the endless lvling :woman_shrugging:t2:

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I don’t know. I’m a fan of them being maxed when I get them, but I can see your idea now.

I think the OP means to churn out trainer heroes in our training camp, maybe in some of the useless levels

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Now there’s a thought…

Yes! Well said & thank you for helping me explain my idea, @NPNKY :relaxed:

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Not viable to churn them out but would be good to be as random bonus draws from training lets say at tc20 level.

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@AirHawk shoot that’s an even better idea

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Personally I don’t mind TC 5 through TC9 as we have them now. I like being able to control the color of heroes I get. I can set it up overnight to get 8 ~ 9 heroes (depending when I play the game in the morning) or I can do the same to get 5 heroes in a workday. I think these are fine myself, even if the costs are a tad high. Perhaps the only thing I would change is reduce the timer for from 1h to 30min, to match TC2.

TC10 is useless but only until TC12 is available. TC12 becomes less relevant until TC13 is available. I get the idea of making this progress based, although maybe the gap between 10 and 12 is too short, and that’s why 10 feel mostly like a waste.

14 - 18, yes I agree those are definitely a waste. I’ve only used them a few times, mostly by accident, and while the drops for 3 stars of those colors are actually quite good, it still doesn’t really justify them or make them better. Takes too long, too expensive, and by the time they’re unlocked players will usually already be focusing on 4 stars anyways to make them relevant for getting heroes and a waste of time for feeding heroes. And lemme tell you, it really stings to wait a whole day just to get a 2*, when it happens it’s like a sucker punch. I like the idea of getting trainer heroes from them instead, at least that would justify their high cost for me.

I didn’t comment on troops, because I remember hearing that a new building is being worked on for them. Although perhaps it may be a better idea to put the troop training in the training camp instead, as it already exists and doesn’t force us to convert any existing buildings.

I still voted though. Like many players, I would like to have some usefulness for all the Advanced Elemental trainings. Maybe add the possibility to get trainer heroes from them… now that would be cool to me.

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I think the game should allow you to do hotm pulls, update the game so you can level up your training camps to level 25 where it allows you to access hotm or Atlantis heros. What do you think

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Good evening,

I would like to ask/suggest that a training option for the training camp be created for uncommon only heroes. There are options for common and rare only heroes, but not uncommon. Thanks for reading.

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Got my vote too. With the exception of a small percentage, I’d guess that the vast majority of people just run a handful of levels. Wonder if SG has stats on how many TCs get used? The uncommonly used ones can get replaced with more viable ones like mentioned above for uncommon only. I’d be willing to use a couple more mats or more food for a relatively quick uncommon. Also, some of the costs and times are ridiculous in my opinion. When we’re talking about a player up to TC level 18 for example, they’re going to have a priority for food… not the possibility of landing 3* heroes over the course of 2 days (even if they only spit out 3s, the return on investment for food is still better on TC2). Even at TC level 12, it’s most likely that a player already has a solid 3* lineup to choose from, and more likely they already have decent 4s. So I don’t see much point in the high time/cost of 12 either.

What I think most of would like is more options (time/cost/mats) to produce uncommons for food… or maybe even something special like troops or chances at trainer heroes. With the exception of TC13, 20, where you have the possibility of a nice brain dopamine hit from landing a decent hero, the rest of the TCs are just like grinding. They could be a little more exciting or productive. Just my 2 cents.

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I think there should be a way to train just uncommon hero’s only. There’s a common only selection but why not an uncommon only?

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You could even have multiple selection options. Have one be cheap uncommon only but slow. Or fast uncommon only but cost more.

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With the 3 new buildings starting to rollout, the hunters lodge looks great! However we can only speculate as to what exactly the Alchemy Lab and Heroes Academy will do.
Will the Heroes Academy cause any changes to the training camps? If not, are there any plans to redesign the training camp? (please refer to my post, #61 in this thread) @EmpiresPuzzles @Petri

Voted.

Dead content should be reworked.

TC5-9 would be okay if it just had slightly higher cost than TC2. Having a higher timer makes it non-sensical. You’re better off feeding non-matching colors to power level a hero.

TC14-18 should be a color specific version of TC13 offering a 3* or 4*. Again a slightly higher cost would be fair.

Combining the colors is problematic from a programming standpoint. It would take a lot more coding and server storage. Making changes similar to above would be almost trivial, just altering the cost and timers.

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For that to happen SG would first have to accept that there original TC concept has become obsolete or was badly designed doing it this way and the chances of that happening look very slim.

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Those TC levels were obsolete from the beginning, except for those who are terrible at mathematical analysis and don’t read the forums. All of us here LOL @ those TC levels.

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Now that there will be 25 levels of SH, the training camp should also go to 25 and add some of the requested training levels such as:
-uncommon heroes only
-Troops only
-emblems only
-trainer heroes
-4* or better heroes only
hey thats 5 levels right there :wink:

Also there is no reason not to have MORE THAN ONE button per level, simply have the additional buttons not be researchable until your SH or that TC is a certain level.

They can merge some of the levels and reorganize the whole training camp too when they add the extra levels and buttons @EmpiresPuzzles @Petri

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Out of the months I’ve been on this forum and love reading about new ideas… this is by far the best and my favorite suggestion I have seen so far. It’s so logical and makes so much more sense that how it is currently set up

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