Many in the forum have made posts requesting the feature to trade items between players. This thread has collected the posts of the requests and ideas players have had regarding this idea. Please continue to add your thoughts on this subject here!
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Here’s an excerpt from the Ask Me Anything with Tim, the Lead Designer , written up by myself.
What of the possibility to trade/donate within our alliances?
This is probably one of the most asked for feature to have added to the game. What Tim said on this is that there will probably never be one to one trading in the game, and doesn’t really want a WoW type trading house either. He would personally like to have someplace, possibly an advanced building, that would allow people to donate surplus items that would allow another member to get something nice.
There was no mention of timeline for this to be looked at, though around this time Tim did talk about how there are so many smart ideas from the community, and other things they see that the SG team thinks would be a great addition to their own game. It’s just…how to do they get all these great things out with his team of 20? (At the end of our conversation I did confirm that the team of 20 refers to all the people that work for Small Giant. This would include coders, artists, support, and community managers. But the team has already grown and is continuing to do so!)
And another excerpt from the list of things Small Giant is considering for future development:
Requests that we are considering, but not working on currently
Friends lists and ability to invite friends to your Alliance. This is a really interesting idea that has been discussed about many times. It’s not in the near future plans, though. Main discussion here: Private Messages & Friends Lists - Please add your comments & ideas here!
Trading between players. We’d love to add something related to this into game, and one popular idea has been a facility that would allow converting extra materials and resources for various gifts for friends or alliance members. This is not being worked with yet.