To nerf or not to nerf? That is the question!

Telluria & Vela Adjustments

Telluria and Vela are still, once again based both on our metrics and player feedback, too powerful when compared to the other top tier heroes. Despite the previous balancing passes, their use rate on Diamond Tier raids is much higher than what it should be. We believe that even the best heroes should not be present in the notable majority of defense or attack formations – and Telluria is, at worst, present in three out of four defense formations!

*To address the issue we’re making further adjustments to the Special Skills of Telluria and Vela. These changes are necessary for the game balance

and if they are not effective enough, we will continue doing similar changes in the future too.*

This is straight from SG.
They nerfed both Tell and Vela because they are being used too much for their liking. If players don’t chuck all that time, ham, feeders, and emblems to the curb, they’re going to keep right on beating them into submission. And it’s not just the effort spent on Tell and Vela, some players no doubt built up other heroes around those to of the other elements and alternate classes.

I’ll maintain that a far more equitable solution would be to introduce restrictions in a more positive and creative manner. Rotating tank classes or elements. For war or raids. Restrict TP levels on defense teams. Omit a given element. At least by implementing new rules SG would not be telling us that we’ve wasted our efforts but instead would be telling us that we’ve got more work to do. I think that would be received far better than a bop on the head.

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