So this is a just my general overview of the game the last few months.
So over the last 4months the titans health has increase and secondary damage have gotten harder some titans have increased 300k in health, on top of that rare titan and level 14* titan has been added, which isn’t the issue. My issue is that to compensate for the harder titans some hero’s have gotten way too strong. Heros like allasie and others, stacked with Wu Kong and Boldtusk has a hit percentage of 600-650% and at tier2 can knock out a full 4*/5* hero the flow on effect of increasing heros attack making raiding/war somewhat harder, not only do you have to deal with arrows but super strength heros. So instead of making hero’s stronger wouldn’t giving player 4flags alliance every 12hr more easier and more benificial allowing alliances to rely less on mercs, the more they can hit the less they need to search. This will also prevent future glitches with frequently adjustling/updating hero strength, I think there has been 15hero updated since February. A few times during updates in raids I have faced ghost hero blacked out they didn’t receive damage but they inflicted damage and could only be killed when they were the last hero left.
In short. Add 4 flags instead of 3 to compensate for titan health and less hero adjustments to prevent future glitches.