Currently, the rewards are very unfair and it is discouraging many powerful players. This is one of the serious reasons many players above level 40 are stopping playing, including me (level 42).
A player who attacks once and without spending items (damage under 10K) is gaining better ascension items than a player who makes more than six attacks and spending many items. (damage over 200K). Do you think that’s fair?
My suggestion is to calculate the rewards (ascending items) based on the maximum power of the team and the total damage caused. I think that would be fair to weak players as well. Because strong players would have to do more damage to the titan than weak players to have the same percentage of chances to win ascension items. I believe that this formula would solve all the problems of injustice because who play more and think about the attacks using items will have more chances to gain ascension items, independent if the player is strong or weak. It would only depend on the player’s strategy and effort. And it would be more fun because within the alliance there would be more responsibility. If you want to gain ascension items you need to improve your attacks. That would be motivating for everyone.
Example: A player who has a maximum power of 4000 and takes 200K damage would be equivalent to a maximum power of 3000 and takes 100K damage. You would need to build an equivalence table. With this table you could construct the percentage of gain of ascension items. The first place always wins at least 1 ascension item, 2th = 90% chance, 3th = 80%, 4th = 70%, 5th = 60%, 6th = 50%, 7th = 40%, 8th = 30%, 9th = 20% and the rest = 10%. Is this just an idea that could be improved?
What do you think of this idea?