Hi guys! I’m new to the forum, but I’ve been playing for a long time. I have read all the comments and believe that this is the ideal topic to report the frustrations of my alliance.
Many people are discouraged by the rewards of the titans because they are unfair based on statistics. Because of this many members are no longer dedicated as before. Instead of doing 5/6 attacks are only doing 3 attacks, because the rewards are unfair and there is no motivation to continue the dedication. Every titan final we have discussed in the group what each won. Unfortunately we have noticed that many members who only make 1 bad attack without spending items can earn more ascension items than the first 5 that made 6 attacks and spent many items. Notice how unfair it really is! Why does a member who only make 1 attack and do not have the trouble to spend any items get better ascension items than members who are worried about causing more damage to the titans, make more attacks and waste time making items and spending materials? How can we say that this is fair? It is very discouraging!
It is very convenient to think that we must fight for the evolution of the alliance independent of reward because all injustice is harmful.
My suggestion is to solve this problem with formulas by merit. Example: The formula needs to take into account the limb’s power and the damage it caused to increase the chances of winning ascension items. Example: If a strong member causes 100K of damage and a weaker member causes only 50K it may be that the weaker member has been better because the formula would calculate the proportion of power. So, for the strong member to be better than the weakest member he would have caused 120K (it’s just an example). I think it would solve our problem, the problem of “Prich543” and the problem of mercenaries that the “elusive” commented. For mercenaries to earn good rewards in a weaker alliance, they would have to score MUCH more than the rest of the members. It would not pay to enter into a weaker alliance.
This formula automatically already takes into account the amount of attacks made and the items used, because to cause damage above the power ratio you have to make as many attacks as you can and use items.