Titan idea- award experience points too

In the missions and events, experience points are also award when successful. Titans should be the same. When a Titan is successfully defeated, experience points should also be rewarded. It could be as simple as a % of the damage a player does on a Titan. Using the star rating of the Titan as the % would be a simple method. 6 star Titan means 6% of the damage the player does is the experience gained. 1000 damage would reward 60 experience.

5 star = 5%, 6 star = 6%, 7 star = 7%, etc.

From a programming perspective, it would be an easy method to code by using the star level as the percentage.

And how about allowing dispelling of any crystals and charged special attacks when the timer is up as a last gasp?

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