I will try to keep this as short and concise as I possibly can, but I am not known for my brevity, and this is not really a topic that can be fully discussed in just a few words…
Recently there are a lot of topics discussing F2P, C2P, whales, etc.
Now, I have officially taken the position that this game leans heavily towards P2W (pay to win). Meaning that those who pay the most will have most of the advantages in the game.
I believe this to be 100% true myself, but some have disagreed with me, citing the following reasons:
- people who spend a lot are not always guaranteed to get good pulls
- people who spend nothing sometimes get good pulls
- even those who have good heroes are lacking the materials to level them up anyway, so what difference does it make?
- F2P are able to get several free summons a month, so a dedicated F2P should easily be able to keep up with a whale
Okay, yes. Granted. There are extreme examples where F2P have gotten many insanely lucky pulls, as well as extreme examples of whales spending $$$$$$$$$$$$ and only pulling . And therefore, I am supposed to just accept the premise that everything is perfectly fair and balanced for every player, regardless of their personal spending levels, because a very lucky F2Per can get better pulls in one month than a very unlucky big spender.
Um… alright. That’s a little thing called “the exception, not the rule.” Not that there are any concrete binding ‘rules’ when it comes to RNG, but… okay, I’m not a mathematician myself, and I realize that every flip of a coin has 50/50 odds every time, regardless of whether you flipped the coin once or 1000 times. However… just because a F2P gets lucky and pulls a HotM in one pull, and a big spender gets unlucky and doesn’t pull the HotM in 100 pulls, does not mean that the game was totally fair and equal to both of them.
“Of course it wasn’t fair,” the spender might argue. “If it was fair, I would have gotten the HotM and they (the non spender) wouldn’t have!”
Well then, at this point, whether you recognize it yourself or not - you are arguing that the one who spends the most is the most deserving of the best stuff. And if the outcome results any other way, something must be broken. That, my friend, is blatantly pay to win.
Take any two large batches of players with similar experience in the game… similar amount of time playing (let’s say… 12 months), similar time spent playing each day, etc… all other factors being similar, only difference being that those in group A are 100% F2P, vs. those in group B have all spent on average about $100 a month…
I mean, duh. Obviously group B is going to have better rosters.
Naturally, right? I mean, there’s nothing inherently wrong with that. I’ve played many games where you can spend some extra money in order to speed up your progress a little bit. That makes sense! Some people have very busy lifestyles and don’t have enough time to play several hours a day… so they spend a few dollars to be able to “catch up” to those who have plenty of time.
Ahhhh… but now we are getting to the crux of the issue. The point I’ve been leading up towards (and apologies for taking so long to get here, but you’re all E&P players, so you should be used to having to grind forever with a fairly good chance of it all being a complete waste of your time)
The question / topic of discussion is: for those who say that this game is NOT “pay to win”, that you CAN, in fact, “grind your way” towards obtaining all this great stuff without spending tons of money…
Take any top roster from this game’s biggest spenders, and ask yourself - how long do you think you would have to grind as a F2P in order to get even half the heroes that they have?
Probably the rest of your natural life, right? And that’s probably assuming that you’d live to be over 100 years old, and that this game will even still be around then.
“But TGW… you don’t need all of those heroes to be good at the game!” That’s not the point. The point I’m trying to make is that, any game where it is not realistically even remotely feasible for a “free” / non-premium spending member to obtain all the same stuff as a high paying player through normal gameplay alone, is by definition, “pay to win”.
Would be completely different if the “fancy stuff” was purely cosmetic and had no impact on gameplay - but as we all know, there are several heroes in this game that can have dramatic impacts on gameplay, and these are not heroes that are obtainable by everyone. There is no amount of time that one can grind in this game in order to get most of the best heroes; on the other hand, give someone a limitless number of summons? Sure, they might have to summon 10,000 times or more to get all the heroes they want, but they’ll get there eventually. Vs. just grinding day to day as a F2P, saving up all your gems and EHTs? LOL.
TL;DR version, condensed into meme format: