Hello devs and everyone,
When you stack colors, there will be ‘missing hero’ tiles that do 1 damage. I’m wondering if the same or similar principle could be applied to tiles (or troops) that represent hero(es) that were already killed during combat.
Like if my only Purple in the offense team is Hel and she got killed, the purple damage would do 1 damage or would do less damage than when she’s still alive.
This may make raid attacks harder and probably more fun, reducing the chance of weaker teams of winning a lot of trophies from stronger one.
I won 60-70% from raid defense overnight but my overall trophies are always negative. Some attacked me for +47 and when I revenged I got like +12. I believe many people are unhappy about this as well.