Reasoning that makes no sense what-so-ever. Yet they can increase the number of days for raid tourneys and even make it with 2*, but that is not an issue?
Atlantis Rising took planning on my part and like people who have “real lives” it was nice to have the 4 days. By shortening it, you take away my ability to finish hard levels at a reduced cost (which I was carefully planning for), farming for resources (that are needed for challenge events), and just disappointed me. SG should care about their gamer base.
Costumes? That is a joke. Some of them are so ridiculous. They should just keep it simple and add a “badge” to the heroes armor or something. And how does that have anything to do with Atlantis?
The “vague and cryptic” explanation by SG just does not hold water in this argument as I watch their other additions roll out.
They made challenge events longer but did not move the start to not conflict with the Trials (that starts an hour before the challenge event: 7:00 GMT). I had to adjust to make sure that I had adequate flags. Why would they not consider changing start/stop times for challenge events in relation to the Trials? And now they say that Atlantis impacts the challenge events? They are NOT even at the same time of the month. Please explain that one to me?
With AR I felt that SG actually was interested in us (the consumer/gamer) being happy. Happy customers/gamers show they are happy by spending more not less. I think SG just shot themself in their collective feet by nerfing Atlantis Rises by 25%.
EDIT/ADDITION:
Maybe, they feel by shortening the event it will spur spending on “flask and loot ticket” deals as folks panic and try to figure out how they are going to get their monthly cache of backpacks/adventure kits and other various loot. This will help SG with their lost revenue.
So, if they are stuck on this 3 vs 4 day AR, here are my suggestions:
1/ The least they can do is make the WE cost no more than 7 WE for ALL hard stages.
2/ Make these “quests” for special S2 enemies worth my while. I don’t want Avators, give me something I can use: gems
3/ Make the recruit drop DOUBLE what it is normally. I’d like 64-66 recruits to use from one run through S2 15:8H
4/ Shorten the Raid Tournament instead. I’d MUCH rather keep AR at 4 days