Guys ā¦ this point scoring doesnt work it is just way to complex.
Why not dumb it way down ā¦ keep the matchmaking etc as is, but then start by ditching the point scoring.
Gain one point for every enemy hero killed and lose 1 point for every hero on your team killed. On the defensive side keep the format as is but 60% wins now nets you 5 points. 45% = 3, 30% = 2, 15% = 1, and less 0.
This way the points are easily understood and much more fair as is. This way a player with a lesser team will be matched accordingly and their battles would be similar in ratio comparison to a player with a higher defence.
You can take it a small step further by creating tiers for defence line ups. Where as example there are 3 tiers and each higher tier gives an extra point or such.
Iow lets say your defensive lineup is 3800 strong and fall in the bottom tier you gain 10 extra point. 4000 ā¦ 20 points and above 4200 ā¦ 30 extra points. Below 3600 wont gain additional points.
This way a clean win over the enemy with no dead heroes on your attacking team gains you 5 points x 5 battle flags. A 60% defense win gives you 5 more. Total points you get for a flawless round will be 30 points.
Then let us assume you do this all 4 days will be a flawless battle war of 120 points and because your defence was 4200 strong you gain an extra 30 points meaning you end up with 150 points.
Yes there will be ties but since we work on top 1%, 1-5%, etc it would be all fair and good.
Posted a 3K defenses team to see how it scales. All opponents 3900-4100 TP. Won 4 of 5 with my 3500 team. Yeah definitely not scaled to defense. Last one i lost too was 5* and emblemed up.
Thanks for moderating and helping zephyr. I saw notes from last raid that showed it would be based on raid defense. Didnāt see any update after. Iām thinking it is based on team score or something else. My first fights were higher than the biggest teams I can possibly build.
True, but when you killed BT with your last hero left with 50 HP, BT revives and strikes your last hero, you lose the raid
Thankfully that didnāt happen to me, but itās possible.
Also had a raid against an Alby, but he didnāt bring anyone back.
Have anyone tried if stealing health works? Youāre mentioning revival works, which Iāve seen myself, so I wondered if someone tried Leonidas or similar on their enemies.
Got a second attack on my team (and won this time), so it seems they fixed the matchmaking bug from last time where people didnāt get attacked after a loss in the first fight.
Tried a weaker than optimum defense, around 3600tp when could have fielded a 4870tp. All 5 attacks were against teams over 4100, so matching seems to be against your strongest 5 heros rather than your defense team.
Defense team hit 8 times in first hour, which feels like this is already high if all defenses need to be hit a few times to give a fair rating
All the teams I fought against were definitely superior to what i can handle. Not complaining tho, I won 3 outta 5. Without a healer youāre definitely have to rely more on the boards and fast specials. Without those and against superior teams youāre losing no matter what.
We have not updated the Change Log as there are no visible changes for this Tournament. We are still working hard on introducing changes and improvements for Raid Tournaments, hopefully already live for the next one - so stay tuned!
These tournaments are proving that there is a serious lack in communication that SG needs to solve.
I know Kerridoc is not a SG employee, but he stated (based on what he understood about the rules I assume) that HP only goes down in this tournament, not up.
That sounded pretty reasonable if you read the ingame description of Bloody Battle (healing and resurrection have no effect).
But I saw a Boldtusk triggering his talent, reviving and healing for 1HP (a clearly visible green number 1 appeared).
So whatās the rule? Which healing/resurrecting/reviving/draining/linking abilities are affected and which are not on this tournament?
I wouldnāt mind if a window can be poped up with a extense text that explains in detail how Bloody Battle works, so every ability is covered and explained if it works or not. SG really need to put a bigger effort in communication.
(It was frustating to see Boldtusk reviving, hitting and killing my last hero)
(I have a talented Valen in my defense team and I can imagine the frustration of someone attacking him, seeing him reviving and striking his special)
Whats more ridiculous is the points this target worth , this tournaments defibetely r making me possibly leave the game , or i just will refuse ro partecipate anymore on this bullshut tournamentsā¦
As it is only the 3rd time around the tournament is being held, and SG already stated that there is a lot of work to be done before they are perfect, maybe you better not join them for a while.
Donāt want to see players go because of something that should never have gotten out of beta and into live game the way it has been done now. So if you are having so much problems to play the tournament, better skip it for now and enjoy all other things in the game.