I have been playing this game since January and after months of trying and fighting and grinding, I have realised that the whole game is base on one single concept.
Just ask yourself when was the last time you were begging the game for a desired outcome. I am sure you would find plenty of situations!
Begging for a better pull in portal, summoning after summoning.
Begging for ascension mats, after hours or days or weeks of playing and filling chest.
Begging for a better board at the beginning of a raid or event or titan fight.
Begging for just a simple tile that you have stacked its color in raid to make a match, so that you can charge your hero, but game keeps throwing only missing color tiles at you.
Begging for a better and fairer match-making in wars.
I really don’t understand this amount of desire in devs to make us beg them and pay them to beg them!
This really strips this game of any depth and strategy when the whole game is just a huge RNG.
Take raids for example. You choose an enemy to raid. Then you choose your team lineup and go in. BAAM! you lose! At best you might have killed the tank even if she is a single 4* hero. You rematch and this time, you kill all of them and you lose none of your heroes. Your team is the same. Enemy team is the same. So what happened? Nothing! Just randomness of board! So where is the strategy? Where is thinking and planning? They have very little space in this game.
That is why I find myself facing this question: Have these devs ever played their own game? Have they ever faced frustration that comes from huge amount of time of trying and playing and fighting and grinding and at the end getting nothing? I’m not talking about summons or ascension drop rates. This is their business model and that is totally respectful. What I am talking about is the respect they don’t have for the time and efforts of a player. How long are they going to hide behind RNG? Where is their game designer? To design the game so that players have objectives, so that they feel they are in control, so that they work towards their objectives with skills and strategy. Not just begging the game to give them better tiles.
Game is so fun at the beginning. But as freshness of game wears out, sadly, the only aspect of game that remains fun is alliances and the friendships. The rest is just a huge effort to fight the frustration of game logic (pure randomness) to fight another day.