For quite some time I have not played any of my “very slow” heroes.
The competitive dynamic of the game has shifted towards using faster heroes. As a result, the “very slow” hero has effectively become unplayable.
Just think about it for a second - in order to fill a “very slow” hero’s mana, jou have to match a minimum of five sets of three shields/tiles (if not shooting into the void). That’s even the case when you are using a level 17 epic troop with mana bonus. By that time, there’s a good chance that your slow hero is either dead, or the battle is almost finished in either case
Today’s announcement of Guardian Owl’s buff made me realise this all over again. Yes, I own Guardian Owl. I am happy about the buff, but then I realised that he’s still unplayable. His power can be increased to 300% - it does not matter - he’s simply too slow to be relevant or playable. But this does not only apply to the Owl - it’s just an example. I don’t think any “very-slow” hero has a place in the game anymore.
I’d like to propose that Small Giant completely does away with the “very slow” mana category.
To do that I’d like to propose that all “very slow” heroes be upgraded to “slow” and have their stats adjusted (nerfed) appropriately. At least then they will be playable!
What are your thoughts on the “very slow” hero? Are they at all still relevant in the game?