I would love for you to be correct.
However, with 1 million plus tourney entrants, I would hope they are paying attention to the pooled mean.
Rumor from Beta says improving the loot for the Bottom 25% was requested when there was a 100 gem entrance fee. Instead of better Bottom 25%, they removed the entrance fee making it F2P ( excuse my laughter ). This preserved the pooled mean.
If Devs are focused on the pooled mean instead of the Top 25%, that would also explain the method they choose to nerf Tournament loot. Instead of raising the low tiers, they lowered the higher tiers, preserving the pooled mean.
The difference between the final stage of Class quests and Tourneys is eventually 100% of active players could possibly complete the final stage of all Class quests and get emblems as long as they keep increasing their roster. Even if 100% of active players can complete all stages of all class quests, only 25% can be in the Top 25% of Tourneys and possible revamped Challenge events.
I would argue that this make the pooled mean more important from a designers perspective. They cannot predict the growth, or shrinkage, of completing the final stage of all class quests, but they can force a tiered prize structure on Tourneys and Challenge events.
Challenge event revamp
If they add new challenge events ( rare quests have seven ) this will still be once a month. So the average player will not see an increase in emblems per year.
If Challenge event revamp ( Arrr me Pirate Family bonus ) adds emblems to the tiered prizes, this will boost the emblems earned through Challenge events. But in my opinion, it would once again focus on the pooled mean.
I am slowly understanding why they resisted the Beta suggestion to have a new Tourney start every 23 hours ( running multiple Tourneys at a time ). The loot pay outs would be 1/7th the original Tourney loot.
This is too bad, as some of the Tourney rules are rumored to be quite fun and some favored players with zero HotM. Mostly due to the pressure of roster space on Elder players and titan rewards being so important in Empires ( especially with Hunter’s Lodge coming out ).
I am also beginning to see that game designers never get to add all the cool features they want, because they are busy spending development cycles on fixing things that worked internally, but shattered into a million pieces when exposed to the actual customers.