The new class Quests will give only 3400xp and 12 recruits for 20 energy. Thats too low

I did the update, where do I access this cause I don’t see it anywhere?

Sorry, my brain went a little off topic without making it clear in my post. That wasn’t directed as much at the world energy, as that if these are really rare, and each only provides less than 1% of the needed emblems, it will increase the cries that the game is becoming p2w and trying to force people to buy emblems.

20 copy/pastes :slight_smile:

Thanks you…

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Got it, that makes sense.

My guess is the pace of emblem availability ought to match the general premise that Rare Quests would allow maxing a rainbow of 5* in a year.

So if you need 1500 x 5 = 7500 class emblems to max the talents on a team of five 5*, and class quests drop 36 each, then there would need to be 7500 / 36 = roughly 208 class quests per year. That would mean they’d need to be every 1.75 days, roughly, which considering quest availability duration would mean one being available essentially at all times.

I find it unlikely that’ll be the plan, particularly because half the emblems wouldn’t be usable for that team of five 5* presuming one in each class, so it would actually end up taking 2 years.

My guess is the plan is considerably lower frequency than that, coupled with fairly common frequency of drops in chest and Titan loot, probably on par with the frequency of Atlantis coin drops.

But we’ll know more certainly when we see the class quest timing in the next few weeks.

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Problem is that atlantis coin drops are very low. The best source are unlocked maps every month. But it would be nice to add emblems to S2 maps as well so first hero in a class can be finished in reasonable time. Consecutive heroes would take much longer.

Tbh the best way would be to lvl heroes by actually using them like in RPG games. For example you pick next nod on a skill tree and you either use the hero in x victorious battles or speed things up by using rare items to speed things up.

I find I get some coins every day. The drop rates for emblems should be somewhat slow, presumably, given the pace of this game. My point was mostly that a mix of the trials and dropping in chest/Titan loot will likely collectively hit the intended drop rate as opposed to all of them (or maybe even the majority) coming from the trials.

You’re certainly not the first person to suggest something like that.

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  1. Those players who devoted extra time to increase their player level to, in turn, increase their maximum world energy reserves are laughing now.

  2. Those players who saved up world energy flasks (including from RARE event challenges) are also laughing now.

  3. I actually prefer the option of using my world energy in one big lump sum when I’m busy so this isn’t a bad option if the rewards are great*

*(but yes if you need WE for monster chest, seasonal, challenge events, rare quests…now class quests…all occurring at the same time it sometimes can get overwhelming especially if you don’t save for a rainy day)

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I’m not sure I get why you’re saying that. As long as the quests are available for a normal amount of time, everyone should have enough world energy build up to take several shots at them. You build up 144 WE a day naturally, after all.

I totally understand why you like to have a large energy reserve and burn it all at once. That seems like a reasonable play style.

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That’s true if you put real life on hold, don’t travel for holidays and don’t socialise😂

If I’m doing any of the above (ie. Doing real life, travelling, socialising) I’ll probably flask it when I find 30 mins of free time

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Key to me here is Emblem, XP and recruits don’t think they add more value as far as class mechanism is concerned.
Good thing I have been hoarding WE flasks…:grin:

Hey now, I have plenty of friends outside of E&P, and I see them every 3 months whether I need to or not :laughing:

In all seriousness, though, it’s not so bad. Even at level 29, I don’t find I’m wasting too many flags between logins.

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Will those class quests be repeatable? I mean, when you beat a stage can you replay it right away and continue until you run out of WE?

And a second, more general, question: I see people complaining, that players who were able to update the game earlier have the advantage of being able to start farming class emblems earlier (even though the class/talent system is deactivated until Jan 14). Is that true?
I downloaded version 18 two days ago and finished several monster chests, raid chests, an elemental chest, and defeated a Titan with loot level 9 - and did not get a single emblem. So either the drop rate of emblems is very low, or the reports of players already getting them are fake news. Are you getting emblems already?

No, they work like other quests where you can beat each stage once per appearance.

There was a very brief period where emblems could drop as loot, but it was disabled until they’re available for everyone.

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Ah that explains it. Thanks!

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My observation: with the new talent trials twice a week and S2 in full swing, world energy becomes a rare resource. This leads to a shortage in trivial farming mats, because one focus on the valuable stuff.

Having said that I would like to suggest to raise the rate of energy re-charge. Doubling would be probably too much, but maybe 2 flags every 15 minutes instead of 1 every 10?

What’s your suggestion?

or you just buy them huehuehue (SG whispering)

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@Katja66 You’re not the only one who has concerns about the World Energy consumption of the Class Trials, and their impact on farming. This thread has a fairly extensive discussion on the topic:

(@Kerridoc @Rook Possible Merge of Topic)

This was brought up in beta too, but most ppl won’t noticed anything for a few weeks when they noticed they have no items for these quest

Merged, thank you.
:pray: