The Fusion Fighters recruitment thread! 😁 [26/30]

After that last selling point, I’ve come to the realisation that midweek war hits are far better for me during those final hours in the morning as I get more success!

Actually a bit conflicted about that. On the one hand I tend to like to know I’ve got my hits in and not run the risk of not using my flags due to outside issues; on the other, tile luck does feel better in the mornings. :thinking:

Well, as long as those war hits are used. :grin:

Join us at Fusion Fighters to whack others in war!

Noooooo…! :sob:
There goes my five consecutive war wins dream.
Ah, well. :laughing:

Join us at Fusion Fighters for war and titan whacking shenanigans. :slightly_smiling_face:

So… I’ve read many a time on the forums and understand why it happens but this is the first time I’ve been in a mismatched war. Our opponents have a one team advantage over us! :scream:

This will be interesting. :thinking: :laughing:

Come help us even the odds at… Fusion Fighters! :grin:

(What do you mean it’s too late for someone to help us?)

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It’s been a while since I’ve written up one of those posts, so here we go… :laughing:

So our weekend war was the first mismatch I’ve ever been in despite reading much about it on these very forums. But what is a war mismatch? Typically it refers to the two participating alliances not having the same number of members on the field of battle.

What have I gleaned about the war matchmaking algorithm after much reading?

  1. It attempts to match war scores first.
  2. It allows a difference of up to three on the field.
  3. War scores are determined by the combination of participating members’ top 30 heroes (with top five weighted more), troops, and win/loss history.

My own checking suggests a player has a base war score comprised of the strength of their heroes and troops, and a win/loss will modify the score by a specific amount. The win/loss history modifier is enough to explain some cases of a ‘strong’ alliance being matched up to a ‘weak’ alliance.

Now, when the war started it took me a short while to figure out there was a mismatch with our opponents having a one team (and a potential six attacks) advantage over us. On average, one of us would be worth more points than one of them given how points are calculated and distributed.

But with all that out of the way, does it assuage the feeling of an unfair matchup?
Nope.

I’m one of those players who doesn’t think TP is the end all and be all in evaluating the strength of an opponent’s defence (in war or raids). The heroes’ specials and potential synergy form a part of my evaluation of their ‘strength’.

And ‘strength’ is relative. It also depends on who is available to me to use in attack. My favourite raid team regularly goes up against teams 400-600 TP higher, and can even win on occasions. Confidence is also part of it (until the board says otherwise).

But for interest what was the TP spread within the war defences fielded?

Opponent’s War defence TP Our War defence TP
3942
4104 3868
4168 3907
4173 4283
4219 4359
4392 4384
4401 4414
4404 4487
4432 4502
4476 4546
4482 4552
4488 4564
4504 4580
4514 4601
4559 4622
4594 4625
4604 4636
4646 4637
4667 4656
4669 4669
4730 4705
4745 4740

At both extremes, our opponents’ TP were higher than ours. But this says nothing about each individual player’s roster. Keep this in mind. Sure, TP might not be the entire story, so what about points?

Opponent’s Total Points Our Total Points
62
63 63
65 65
65 66
65 68
65 71
66 71
66 71
68 71
69 71
69 72
69 72
71 72
71 75
71 75
71 75
72 75
72 77
74 77
74 77
75 77
78 78
1521 1519

I’ve included the sum of the points at the bottom. Notice how it’s not neatly 1500 due to rounding discrepancies. Also note how their alliance is worth a bit more than us, but many of ours individually tend to be worth more. But points are only really indicative how much health the team has, how hard can they be? I look at the tank’s DEF to get a rough idea.

Opponent’s Tank DEF Our Tank DEF
650
685 585
699 608
703 698
722 723
738 752
739 781
761 798
774 804
785 819
802 822
802 828
820 835
857 863
878 878
884 882
897 905
973 909
973 924
1003 945
1003 1003
1003 1035

Our DEF has the lowest and highest values on the field. But seeing our opponents field three fully adult Heimdalls isn’t exactly reassuring! Honestly, I didn’t fancy our chances. Not that I mentioned it to the team! :laughing:

In the end…
2021-08-29 War result edit
For us, it was a relief (and an easy win in the end).

Despite the six flag advantage our opponents had it didn’t matter in the end. But in a perverse way the matchmaking algorithm worked. It matched a fewer war participants ‘strong’ alliance with a ‘weaker’ but more participants alliance. Makes more sense than the reverse case; think about it.

In such a situation having a strategy can help. Also having team members with a fairly well defined role would too. Or perhaps knowing what role you should play at any one time within the war. It all adds up.

And we at Fusion Fighters have a strategy. Of sorts. :grinning_face_with_smiling_eyes:
Join us at Fusion Fighters for ongoing war shenanigans and my continuing quest to get those five consecutive war victories! :laughing:

(Seriously, who puts up so many numbers for a mismatched war…?
So much for the recruitment post,
I’m pretty sure I’ve bored the pants off everyone!)

It occurs to me that my morning coffee might be broken, as I can’t seem to stop yawning!
Come share your coffee fixing techniques with us at Fusion Fighters! :laughing:

That wasn’t really conducive for our recruitment purposes.

I’m pretty sure people like coffee…:thinking:

Time for an alliance info update!

We are Fusion Fighters!
(Still trying hard not to change the name!)

Capture

Tagline: Casually competitive
We do our best with what we have.
While we like to win we understand life comes first. :slightly_smiling_face:

Titans: Hit them! :laughing:
Currently hovering around 9 and 10* titans.
They’re (somewhat) good for loot!
Current daily phrase: “Hit the titan for POV’s sake! :laughing:

War policy: optional
Use all flags if opted in.
We use a wave/farming strategy, so it is time sensitive.

At some point I probably have to write about our current ‘behaviour policy’… :thinking: :laughing:

Fancy a change? Check us out at Fusion Fighters. :grin:

For anyone brave enough to go through this thread—

As if anyone would do that…

You never know! Anyway… it’s no secret that war is my favourite aspect of the game. So my ingame preoccupation is concerned with how to approach war (from varying levels) and what sort of strategies might be available to us as an alliance.

Current thought is everyone should use a Bovril tank! :laughing:
He’s beefy, it’ll be a coordinated blue tank, plus we get to exhaust our opponents’ supply of debuffers (and those of similar abilities)!

Dear potential recruit. Do note that our current leader is crazy. This is not official alliance policy.

Why not? It sounds like it could be fun… :slightly_frowning_face:

You should still consider joining us at Fusion Fighters though.

Midweek war was a intense affair during those final hours.

The alliance we faced had the most TP4700 defences I’ve seen this year, with one over TP4800! :scream:
It was one of those “be lucky if we’re not humiliated” wars going in. But we managed to grind out a victory. I’m still not sure how it happened. :laughing:

Join us at Fusion Fighters. :slightly_smiling_face:

It has been a while since I did a proper…

War tactics musings :grin:
Currently thinking about… bench usage!

Most teams we’re coming across now tend to use coordinated tanks, i.e. the same colour tank. (Still reckon an all Bovril tank for war is a good idea…)

No.

Aw… :slightly_frowning_face:
Anyway… what a coordinated tank defence is supposed to do is exhaust the opposition’s roster of the strong colour against the tank. As a player, the ideal bench would have six teams of strong colour against the tank! But… that’s a bit unrealistic for most of us. So what could we do? :thinking:

I’m of the opinion of making the most of the ‘weaker’ members of the roster. ‘Weaker’ is relative here with respect to the enemy tank’s colour. I’ve been experimenting with the weak colour against tanks of low DEF on the field. It could work if tile luck is willing. (When things get desperate I go mono!)

Then there’s also the possibility of using those ‘weaker’ members for clean up duties, e.g. when the tank is taken out or severely damaged.

Make the most of what you have. Obvious, I suppose. :thinking: :laughing:

The Fusion Fighters (war) behaviour policy post! :laughing:

Our esteemed (and crazy) leader is running out of things to bump this thread up for attention…

Okay, so it really does come down to the members in the alliance. The core members have been together for a decent couple of years now, and things are nice and cozy as far as I’m concerned. We’re respectful of each other, as people ought to be.

The one area where behaviour, so to speak, is currently monitored (with consequences) is war. Anyone who has read my various posts on the forums will know I track bits of war data, and flag usage is one. Previously, I would track but not use. But had Erazer ever wanted me to check on something, then the information is there. In essence, flag usage was tracked but not used.

Since the (accidental) promotion to leadership, I have decided to make use of the tracking. Partly because it was always one of the more probable causes of disgruntlement for members (old and new). and secondly to effectively communicate these decisions alliance-wide.

We do consider ourselves a ‘casually competitive’ alliance. In line with many other alliances (at least it feels that way on the forums) we take a use all flags if opted in approach. The question is… what do we do if someone misses flags? :thinking:

Different alliances have different approaches. There are alliances who will automatically demote the member for leaving war flags unused. I would even hazard to guess there are alliances who kick out members for leaving war flags.

Both are too extreme for a casually competitive alliance, as we call ourselves. But we’re not so casual that there shouldn’t be any consequences. So I decided to use a ‘probation’ system! :laughing:

Probation occurs when war flags are missed.
A one war probation period for missing flags of a winning war.
A two war probation period for missing flags of a losing war.
If flags are missed during probation, then demotion.
If probation is passed with no incident then all is well.

The thought behind this system is to serve as a warning and reminder. Because life is more important than the game, and there can be genuine reasons for missing flags, immediate demotion felt too harsh to me. If it was a one-off incident then it is easily addressed through normal play. Of course, if war flags are missed again then it starts to look like a pattern.

We currently don’t have anything for titans though. Personally I’m not sure we need one, as titans are a very different affair. A good hit here or there can make up the difference for a missed titan flag. I’ve even slept through titans! :laughing:

Probably why you don’t have a behaviour policy for titans…

Oi…

Anyway, consider joining us at Fusion Fighters. :grin:

So… that was an interesting mid-week war.

The alliance we faced had a few low TP teams and quite a few high TP teams. Their top tier certainly were a cause for concern because… I had anticipated we’d be short of six flags for this one. Why? Ah… shenanigans.

Someone joined us over a week ago, then went inactive for a week. Not a huge problem as they weren’t opted into war. Certainly a candidate for booting as… they weren’t participating in any alliance activities: no war (optional, so fine), no titan hits, no communication for absence.

Then they logged in, and went inactive again. Come midweek war they were on the field. The course was essentially set. Of course, I don’t make certain decisions without notifying the alliance of my reasoning for certain actions.

Come the end of the war, they were still inactive and we had six flags left as I had anticipated. Boot. On the plus side, we did manage to win and there were a couple of promotions.

I might have to consider my tolerance for the inactivity of new members. :thinking:
Read in another thread that one alliance allows five days. Sounds appropriate to me.

Join us at Fusion Fighters for a fairly consistent playing environment. :slightly_smiling_face:

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