It’s weird how I sometimes run into Tony Danzaburo in the raid tourneys (I only do tourneys), and whenever the opponent manages to fire off the specials, all those ill-commented, negative, self debilitating effects don’t ever seem to happen, it was always the plus ones (same with Rumpel), the A.I. Wu also seem to miss less than when I use him.
I have tried Ameonna on Yellow Titans, but frankly I don’t really like to use her as much, because of her phasing in and out, on Titan situations where there is a time limit, I just didn’t take enough time to play with her, so I have my def down in Tibs, my healers in Rigs and Sabrina the Teenage but deathbound witch, and Sartana. Ameonna was used until Sartana was maxed for service because she survives a little longer.
I really really really enjoy how Titan Damages was always said to be “neutral” until they manage to one shot you. But to me it just seemed like a convenient excuse if they want to wipe this hero off so you can’t get help from him or her.
Queen Gorgon (Green) one shot kills my Red Hero - SGG: It’s Neutral Damage
Kraken (Blue) one shot kills my Green Hero - SGG: It’s Neutral Damage
Emperor Dragon (Yellow) one shot kills my Purple Hero - SGG: Whoa! Elemental Damage ftw, er, I mean Neutral Damage.
I gave Sorcerers Emblems to Sabina, Skittles, and Ameonna up to 20 before running out of candidates and start giving them to Quintus.
Finally, I am a bit different from others when it comes to Embleming heroes, I prefer to have balanced attack/defense and try to shore up on the weaknesses of a hero to make him/her more balanced, instead of making him/her into a special niche he/she has already been placed at.
So for example, Guardian Jackal, he was tagged as the Glass Cannon, means high attack and low def. What most players would do might end up going all up the Attack Path to make him an even stronger Cannon (of course, equally brittle one), I chose to give him defense to make him last a little longer.
Justice is a Tank material, but rather than giving her a defensive path, I ended up having her climb the attack tree to balance her out and surprise a few people into thinking they would be hitting a Justice that won’t hit back.
Kelile is one where she is balanced having similarily high attack / defense, but low HP. So for her I ended up giving her equal attack and defense up the Talent Tree.
Sure, these methods don’t always work out and I have probably taken these heroes out of their predetermined niche, but I just like mine more balanced.