So I did a lot of raiding today. I hadn’t in over a week as I was focused on S3, ToL, etc.
I am still adjusting to the new formations. I find myself forgetting to check the formation and build my team around standard. This typically results in “sub optimal” results (and is purely my own stupidity). That being said when the enemy is standard, or I remember to check, or I am attacking again because I forgot to look the first time ( ) I am noticing a big difference at least for how I raid.
I have mentioned it before, but I go by my D team TP for opponents. My D team is 4400 + change. That means I fight anyone <4500 TP. Reason being my D team is my strongest but makes a lousy team for attack. My offensive teams are anywhere between 100-400 TP less depending on color combos and who I bring. That means I am typically swinging up in TP relying on synergy vs raw power. I also raid 3-2 or 2-2-1 like 85-90% of the time. The balance of that is mono aside from weird outlier teams.
Anyways, back to the point. I think the raid formations help even out abilities and standings. What I mean by this is the win percentage going mono gave you against teams even 500+ TP higher was too high and kind of an exploit of the standard defense set up. It made the field crowded up top in diamond with players who by D TP, and likely most offense TP, should not have been there. I base this assessment purely on would you expect that team to be in the same league as the top tier guys? No, they probably shouldn’t be.
Please note this isn’t a knock on anyone. I fall into the category of comparing teams and rosters I would not be in the same league as well.
I have found that these formations with the various hero combos equalize it because even going mono doesn’t work as well. D team synergy counts for more then it did previously. I think this is good overall.
Me fighting the all emblemed S3 D teams, etc has gotten harder and less reliably a win. I think this is the product of both the formations and power creep together. What I mean is look at my vanilla 5’s. Some literally have one ability in their special. Now look at the elite heroes. It is rare to only see 2 and some have as many as 4 or more. This is where I see it. Without that tank spot to hit in 3 rows and subsequently ghost, you activate more enemy heroes mana. Once they start going off it becomes even more difficult to comeback given the number of abilities in each special. You’re fighting too many things at once. It is also harder to limit how many heroes you’re hitting/charging with the formations.
I am speaking in generalities here. Merely my own observations and would like to hear from others who maybe have different experiences. It really seems to make a bigger barrier to stay in diamond and run with the big guys. I don’t think that’s bad. It will hopefully eliminate the stigma of “platinum” as I think a lot of players will slide back down to it. Stigma being mostly with the player pool on the forums. A lot of “top” players here. If I don’t raid a lot of everyday I certainly fall. I don’t play that way so I am mostly in platinum now.
The loot difference is negligible TBH, so it is mostly ego and bragging rights. Looking at rosters on paper I shouldn’t be up there either though. It all just kind of make sense I think.