Is any Mod taking over this topic?
Or make the first post a wiki post?
Or would another user want to make a new topic so this can be sunseted?
Is any Mod taking over this topic?
Or make the first post a wiki post?
Or would another user want to make a new topic so this can be sunseted?
No, I think those would be raw.
Thanks for flagging this. Although I do not have Jonah’s gift for wit, i’ll Keep updating this. I just added a whole bunch of jargon created by classes.
@Kerridoc
Thank you for taking over the topic that JB started. But I wonder if it would be an easier read if each of the specific jargon are bolded. It would take some editing time of course, but much better looking referential material.
I think I can do this easily with a quick regexp replace. Give me a bit to get to it later today and I’ll send it to @Kerridoc to post.
@Shohoku79, @zephyr1 @Kerridoc
For formatting option, I think headings would work better. See above example.
Looks good to me, one sec while I fire up the text editor…
@Gryphonknight @Shohoku79 @Kerridoc
What do you think of this version? I used headers, but level 4 instead of level 3 to streamline sizing.
EDIT: Additional formatting consistency.
EDIT 2: Clarified AM per @Rook.
Folks, the Fictionary is now six seven months old. Thanks for all the support and great ideas.
the minimum length of a post is 20 characters (no problem for this behemoth). In order to bulk up a short reply, players literally add the phrase ‘20 characters’.
rarity levels (Rare, Epic, Legendary) of heroes or, less often, AM or other items. A 5* hero at max ascension is an “80” (see below).
a hero of the indicated rarity that has ascended up the Talent Grid by the number of nodes after the + sign.
a team of heroes of the same colour
i.e five colour stacked heroes.
shorthand for the ascension level of a hero. A legendary hero at full ascension is an 80. A 70 is either a completed epic hero or a legendary at third ascension. A 60 is a 70 one ascension lower. So that’s cleared that up…I think
a well known and highly successful alliance. The 7D brand has been widely expanded to include other alliances and a plethora of game resources. I’m not here to massage egos, but in the main they just seem like a bunch of friendly keen gamers. Other alliance brands, such as Mixed Nuts are also available.
the unique talent of a given Class, always the first node on the Talent Grid for the Class.
an alternative account
some players use an account on two different devices or accounts
ascension materials
the items used to ascend heroes, predominantly those not available from playing levels.
Area of Effect or Attacks on Everyone! A special attack that hits multiple enemies
A picture or figure representing a person in an online environment. Unless you’re M Night Shamalyan. Then it represents the death of your career.
Alliances Recruit chat channel
Alliance Wars
the portion of the game relating to team based combat. The matching system is… controversial?
the 4* hero Boldtusk. Beloved by all for his endurance and combined healing and buff special ability.
your hero roster, particularly heroes not included in your defence team
see Tank
Cheap to Play
players who invest a small amount in the game such as the VIP subscription or a few gem offers
every hero’s got class! Or, at least, a class. Class is preset for each hero, e.g. all Caedmons are Druids. Class determines which Emblems are required to advance the hero, and to which Talent Grid it has access.
heroes that are able to produced in the Training Camp i.e not HOTM or event heroes. But plenty of Friar tucks, oh yes
see wings
the trophies used to record success in raids and allow access to tiers of loot.
tactical pragmatists or a stain on human morality? Players who leave weak teams on defense in order to loose trophies. This enables them to then compete against weak teams and potentially complete wanted missions more easily.
a hero ability that reduces the abilities of other heroes
the Small Giant staff working on the game.often the targets of much disgruntlement, they recently gave everyone a shiny gold coin and are enjoying a period of relative player contentment.
removing buffs (positive effects) from the enemy
a chemical produced in the human body in response to stimuli such as success. Many games seek to harvest the addictive nature of dopamine by drip-feeding players with small successes. There is much debate (and occasional bloodshed) on the topics of gambling, regulation and addiction.
damage over time
special attack that causes attacks over several turns… like a toxic relationship…
the percentage chance of an item being produced by a loot chest or level
the ranking system used for raids and, in the future as of June 2018, wars Elo rating system - Wikipedia
empires and puzzles…the game to which this forum is devoted. If you are reading this but don’t play the game, please reconsider your life choices.
little blue buttons with a Class symbol. Used to ascend a max-ascension, max-special hero up the Talent Grid.
Fight or Free to play
players who spend little or no money and generally make slower progress but are perhaps a little less vexed if the game odds run against them for longer than expected.
replaying levels repeatedly to gain resources. Level 8/7 is widely known as the most farmed level.
using low ranked heroes to train high ranked heroes. Where do they go? And what does it do to their self esteem?
the two heroes either side of the central hero in a raid formation
used as a verb to flask : using an energy flask to allow players to attempt more attacks on a titan. Sometimes now referred to deliberately as ‘flashing’ due to the wonders of autocorrect.
deploy a heroes special ability
term used for any microtransaction system that functions in a similar manner: You pay a small amount, and receive a random item
_See more here: https://forum.smallgiantgames.com/t/what-exactly-is-a-gacha-read-before-posting-things-about-unfair-pulls/29490_
firing tiles into spaces devoid of enemy heroes or monsters. These tiles build your own heroes mana at a higher rate than tiles that strike enemies. So, who you gonna call…?
a hero with a strong attack but weak defence
the food resource of the game. ‘But it’s made in a windmill?!’ I hear you cry. Yes. And be glad that the sound effects of squealing piggies and grinding bones wasn’t incorporated into the program.
Heal over Time special effect, where the hero gains health each turn. Like a broken heart…
hero of the month
special edition heroes available for…a month.
Health Points or just Health. More is better, zero is death.
In Real Life
describing activities in the dull tawdry existence we endure between KILLING ALL THE TITANS!!
the items won by playing levels, titans and wars
another source of player angst due to suspicions that loot is being reduced
the power used to use a special ability. It is gained on attack by matching tiles and on defense by being hit by tiles. Defense also gains a small amount each turn. It is represented by a blue bar under the green health bar.
the measure of how quickly a particular hero gains mana. Fast mana heroes will charge with fewer tile hits than slow mana heroes.
Ascension Mats…see also AM…if you’re lucky enough to get them
mercenary
As a verb: to use extra alliance flags to help another alliance kill its Titan. As a noun: someone who mercs, often in lieu of being in an alliance.
NOT an over-marketed anthropomorphic yellow jelly bean. generic term for little helper sidekicks summoned by certain heroes’ specials. Named after the minions cast by Thoth-Amun, the first hero with such sidekicks.
a wave of monsters in a quest or story level
the delightful and exceptionally wise people tasked with policing the forum (@rook, is this what we agreed?)
a player without an alliance, particularly when in an Alliance Recruitment chat
reducing the effectiveness, productivity or abundance of an aspect of the game. Most controversially, reducing the power of heroes already in circulation. Apparently the term is derived from Ultima Online when players described weakened weapons as being like rubber Nerf bats. Every day is a school day.
damage not done by a special attack. On offense, it’s tile damage; on defense it’s the slash attack performed by the enemy. Or, you know, whatever is normal for a giant tree man, an armoured panda and a mermaid…
A message which is not relevant to a particular topic or forum. Posting off-topic messages may annoy people intensely, as they make it harder to follow the discussion properly.
to kill a hero with one attack, or destroy a defense team in a war with one attack team
Play to Enjoy
a response to the tension between spending, pull rates, disappointment and angst
we should be having fun playing the game or having a hard think about life.
Pay to Win
players who spend real money to accelerate progress in the game. Without their hard earned cash, the game wouldn’t be viable. See F2P
summoning a hero. Often bought in batches of ten, known, logically, as a 10 Pull.
Player vs Player
the raid element of the game. E&P does not support true PvP as only one player is on online at the time of the match.
a team with one hero from each element. Isn’t that lovely.
using two heroes with Ramming Pulveriser in a team, most often against titans.
Random Number Generator
programming that allows for items and heroes to be produced at random. A constant source of conspiracy theories.
Season 1 and Season 2
the two available maps. Season 1 is a kind of generic mishmash of Warcraft, LOTR and Tolkienesque Western fantasy tropes. Season 2 is Maoi meets Jurassic Park. Gandalf vs Velociraptors
what’s not to like?
Small Giant, the company that created Empires and Puzzles. Cursed and blessed in equal measure.
heroes with low defense and/or health
selecting heroes from the same element in order to gain an advantage against heroes of the corresponding weak element, usually targeted at the Tank.
max-ascension, max-Special heroes have access to the Talent Grid. Using emblems for its Class, the hero gains power or abilities. A hero that has progressed n nodes up the grid is referred to as a “+n” hero, e.g. 5*+15 or Guinevere +20. If you see one of those, run away!
a hero selected for exceptional toughness and longevity that is used to take the central position of a team where the most damage is inflicted. Notable tanks include Boldtusk and Guinevere.
training camp
the building used to produce heroes. The top tier of TC, the TC20 is coverted for allowing the (occasional) training of five-star heroes. Note that the level referred to relates to the level of research completed at the camp. So a TC20 must not only be a building of level 20 but also have researched level 20. Got it? Good.
Too long; didn’t read.
For long threads less interesting than this riveting dictionary!
the two heroes furthest from the centre in a raid formation, also known as corners.
an alliance with few or no active members, particularly with inactive leaders. Sometimes joined by new players who are not aware of how to search for active alliances.
© Guardians Reborn Alliance: join us
Note: MATS mentions “AM”…AM (ascension materials) should also be spelled out so the player doesn’t have to scroll to find the answer.
Edited
20 ascension mats
I just did the bold thing – I’m concerned that the headers makes the post way too long.
Best fiction would be to have a meatmill in real.
I’m always thinking of what slaughter has to be in there
I just did the bold thing
My Bold Fu is weak.
I must have forgotten and end star
I just did the bold thing – I’m concerned that the headers makes the post way too long.
That works. I had fixed some other stuff, can we incorporate that if I give you a bold-instead-of-header version?
New version, using bold, with other fixes incorporated:
Folks, the Fictionary is now six seven months old. Thanks for all the support and great ideas.
20 characters – the minimum length of a post is 20 characters (no problem for this behemoth). In order to bulk up a short reply, players literally add the phrase ‘20 characters’.
3*, 4*, 5* – rarity levels (Rare, Epic, Legendary) of heroes or, less often, AM or other items. A 5* hero at max ascension is an “80” (see below).
3*+15, 4*+19, etc. – a hero of the indicated rarity that has ascended up the Talent Grid by the number of nodes after the + sign.
5tack – a team of heroes of the same colour, i.e five colour stacked heroes.
60, 70, 80 – shorthand for the ascension level of a hero. A legendary hero at full ascension is an 80. A 70 is either a completed epic hero or a legendary at third ascension. A 60 is a 70 one ascension lower. So that’s cleared that up…I think
7DD/Seven Days Departed – a well known and highly successful alliance. The 7D brand has been widely expanded to include other alliances and a plethora of game resources. I’m not here to massage egos, but in the main they just seem like a bunch of friendly keen gamers. Other alliance brands, such as Mixed Nuts are also available.
Ability – the unique talent of a given Class, always the first node on the Talent Grid for the Class.
Alt – an alternative account; some players use an account on two different devices or accounts
AM – ascension materials; the items used to ascend heroes, predominantly those not available from playing levels.
AoE – Area of Effect or Attacks on Everyone! A special attack that hits multiple enemies
Avatar – A picture or figure representing a person in an online environment. Unless you’re M Night Shamalyan. Then it represents the death of your career.
AR – Alliances Recruit chat channel
AW – Alliance Wars; the portion of the game relating to team based combat. The matching system is…controversial?
BT – the 4* hero Boldtusk. Beloved by all for his endurance and combined healing and buff special ability.
Bench – your hero roster, particularly heroes not included in your defence team
Brick – see Tank
Buff
C2P – Cheap to Play; players who invest a small amount in the game such as the VIP subscription or a few gem offers
Class – every hero’s got class! Or, at least, a class. Class is preset for each hero, e.g. all Caedmons are Druids. Class determines which Emblems are required to advance the hero, and to which Talent Grid it has access.
Cookable – heroes that are able to produced in the Training Camp i.e not HOTM or event heroes. But plenty of Friar tucks, oh yes
Corner – see wings
Cups – the trophies used to record success in raids and allow access to tiers of loot.
Cup Dropper – tactical pragmatists or a stain on human morality? Players who leave weak teams on defense in order to loose trophies. This enables them to then compete against weak teams and potentially complete wanted missions more easily.
Debuff – a hero ability that reduces the abilities of other heroes
Devs/developers – the Small Giant staff working on the game.often the targets of much disgruntlement, they recently gave everyone a shiny gold coin and are enjoying a period of relative player contentment.
Dispell/dispeller – removing buffs (positive effects) from the enemy
Dopamine – a chemical produced in the human body in response to stimuli such as success. Many games seek to harvest the addictive nature of dopamine by drip-feeding players with small successes. There is much debate (and occasional bloodshed) on the topics of gambling, regulation and addiction.
DoT – Damage Over Time; special attack that causes attacks over several turns… like a toxic relationship…
Drop Rate – the percentage chance of an item being produced by a loot chest or level
Elo System – the ranking system used for raids and, in the future as of June 2018, wars Elo rating system - Wikipedia
E&P – empires and puzzles…the game to which this forum is devoted. If you are reading this but don’t play the game, please reconsider your life choices.
Emblems – little blue buttons with a Class symbol. Used to ascend a max-ascension, max-special hero up the Talent Grid.
F2P – Fight or Free to play; players who spend little or no money and generally make slower progress but are perhaps a little less vexed if the game odds run against them for longer than expected.
Farming/Grinding – replaying levels repeatedly to gain resources. Level 8/7 is widely known as the most farmed level.
Feed/feeder hero – using low ranked heroes to train high ranked heroes. Where do they go? And what does it do to their self esteem?
Flank – the two heroes either side of the central hero in a raid formation
Flask – used as a verb to flask : using an energy flask to allow players to attempt more attacks on a titan. Sometimes now referred to deliberately as ‘flashing’ due to the wonders of autocorrect.
Fire off – deploy a heroes special ability
Flag
Gacha – term used for any microtransaction system that functions in a similar manner: You pay a small amount, and receive a random item
_See more here: https://forum.smallgiantgames.com/t/what-exactly-is-a-gacha-read-before-posting-things-about-unfair-pulls/29490_
Ghost tiles – firing tiles into spaces devoid of enemy heroes or monsters. These tiles build your own heroes mana at a higher rate than tiles that strike enemies. So, who you gonna call…?
Glass Cannon – a hero with a strong attack but weak defence
Ham – the food resource of the game. ‘But it’s made in a windmill?!’ I hear you cry. Yes. And be glad that the sound effects of squealing piggies and grinding bones wasn’t incorporated into the program.
HoT – Heal over Time special effect, where the hero gains health each turn. Like a broken heart…
HOTM – hero of the month; special edition heroes available for…a month.
HP – Health Points or just Health. More is better, zero is death.
IRL – In Real Life; describing activities in the dull tawdry existence we endure between KILLING ALL THE TITANS!!
Loot – the items won by playing levels, titans and wars; another source of player angst due to suspicions that loot is being reduced
Mana – the power used to use a special ability. It is gained on attack by matching tiles and on defense by being hit by tiles. Defense also gains a small amount each turn. It is represented by a blue bar under the green health bar.
Mana Speed – the measure of how quickly a particular hero gains mana. Fast mana heroes will charge with fewer tile hits than slow mana heroes.
Mats – Ascension Mats…see also AM…if you’re lucky enough to get them
Merc – mercenary; As a verb: to use extra alliance flags to help another alliance kill its Titan. As a noun: someone who mercs, often in lieu of being in an alliance.
Minion – NOT an over-marketed anthropomorphic yellow jelly bean. generic term for little helper sidekicks summoned by certain heroes’ specials. Named after the minions cast by Thoth-Amun, the first hero with such sidekicks.
Mob – a wave of monsters in a quest or story level
Mod/moderator – the delightful and exceptionally wise people tasked with policing the forum (@rook, is this what we agreed?)
Naked/Nekid – a player without an alliance, particularly when in an Alliance Recruitment chat
Nerf – reducing the effectiveness, productivity or abundance of an aspect of the game. Most controversially, reducing the power of heroes already in circulation. Apparently the term is derived from Ultima Online when players described weakened weapons as being like rubber Nerf bats. Every day is a school day.
Normal damage – damage not done by a special attack. On offense, it’s tile damage; on defense it’s the slash attack performed by the enemy. Or, you know, whatever is normal for a giant tree man, an armoured panda and a mermaid…
Off-topic – A message which is not relevant to a particular topic or forum. Posting off-topic messages may annoy people intensely, as they make it harder to follow the discussion properly.
One Shot – to kill a hero with one attack, or destroy a defense team in a war with one attack team
OP
P2E – Play to Enjoy; a response to the tension between spending, pull rates, disappointment and angst
we should be having fun playing the game or having a hard think about life.
P2W – Pay to Win; players who spend real money to accelerate progress in the game. Without their hard earned cash, the game wouldn’t be viable. See F2P
Pull – summoning a hero. Often bought in batches of ten, known, logically, as a 10 Pull.
PvP – Player vs Player; the raid element of the game. E&P does not support true PvP as only one player is on online at the time of the match.
Rainbow Team – a team with one hero from each element. Isn’t that lovely.
Ram Sandwich – using two heroes with Ramming Pulveriser in a team, most often against titans.
RNG – Random Number Generator; programming that allows for items and heroes to be produced at random. A constant source of conspiracy theories.
S1/S2 – Season 1 and Season 2; the two available maps. Season 1 is a kind of generic mishmash of Warcraft, LOTR and Tolkienesque Western fantasy tropes. Season 2 is Maoi meets Jurassic Park. Gandalf vs Velociraptors
what’s not to like?
SG – Small Giant, the company that created Empires and Puzzles. Cursed and blessed in equal measure.
Squishy – heroes with low defense and/or health
Stacking – selecting heroes from the same element in order to gain an advantage against heroes of the corresponding weak element, usually targeted at the Tank.
Talent Grid – max-ascension, max-Special heroes have access to the Talent Grid. Using emblems for its Class, the hero gains power or abilities. A hero that has progressed n nodes up the grid is referred to as a “+n” hero, e.g. 5*+15 or Guinevere +20. If you see one of those, run away!
Tank – a hero selected for exceptional toughness and longevity that is used to take the central position of a team where the most damage is inflicted. Notable tanks include Boldtusk and Guinevere.
TC – training camp; the building used to produce heroes. The top tier of TC, the TC20 is coverted for allowing the (occasional) training of five-star heroes. Note that the level referred to relates to the level of research completed at the camp. So a TC20 must not only be a building of level 20 but also have researched level 20. Got it? Good.
TL;DR – Too long; didn’t read.; For long threads less interesting than this riveting dictionary!
Wings – the two heroes furthest from the centre in a raid formation, also known as corners.
Zombie alliance – an alliance with few or no active members, particularly with inactive leaders. Sometimes joined by new players who are not aware of how to search for active alliances.
© Guardians Reborn Alliance: join us
My Bold Fu is weak.
When I give a bold FU to someone, I tend to make it strong.
Or auto carrot…must have been said before…
Heavy - hero with high defense stat OR decent defense stat and high HP. Bonus if special skill, or talent, makes the hero tougher.
Examples:
Fighter Boldtusk
Paladin Falcon
Monk Wilbur
Cleric Rigard
Druid Caedmon
Anchor - hero that can stay alive so matching is still allowed and DOTs still do damage ( example during war attack) or stay alive to use a Miracle scroll ( they still suck ), Revive scroll, or team revive ability ( 5* heroes ). Bonus if special skill, or talent, makes the hero better at this role.
Examples:
Cleric Mother North
Barbarian Atomos
Fighter Boldtusk
Paladin Falcon
Cleric Rigard