It’s obviously not fair for someone to have to spend $10,000 on the game.
Period.
Like @AlexMex, I don’t like the “free game concept” - unless it actually is a free game. Make a game that is free to play for everyone, and pays for itself by making us watch advertisements in between fights or something… but otherwise, everyone in the game is “equal” - meaning that their progress is determined by the amount of time and effort they put into it. That I’d be totally cool with.
Just as I’d be totally cool with a game that costs a one time fee to play, or a game that required a small subscription fee, or a game that started as a free trial, but you had to pay a flat fee to play it past a certain point. All of those are fair concepts IMO.
I’m even okay with people paying extra for premium membership which allows them to advance faster. Someone who works a full time job is obviously at a disadvantage in a multiplayer game vs. someone who has enough spare time to play 20 hours a day - I certainly don’t mind a game having an option to allow them to catch up quicker.
Now one could argue that this is how E&P operates - big spenders are just getting stuff quicker! Everyone else can get the same stuff too.
But can they, really? Maybe over the course of 100 years or so. The kind of boosts I’m okay with are things that save players a few hours, not years. It shouldn’t take years just to obtain and level up a few heroes, free to play or otherwise. Nor should it cost thousands of dollars. Both scenarios are absolutely absurd.
The argument I always hear RE: that is, “if everyone had all the heroes quickly, the game would get boring quickly”. I’m not talking about letting everyone get all the heroes quickly. There is a difference between a game you can beat in one day vs. a game that takes 100 years to get and level up all the heroes. A major difference. And believe me, playing with the same damn vanilla heroes every day isn’t exactly a thrilling immersive experience that makes me want to come back for more either.
Of course at the end of the day, it does come down to the question of whether or not you’re having fun. I used to enjoy this game, I don’t enjoy it nearly as much anymore. And it’s not because I’m burned out on the game itself - there’s still plenty of stuff I’d like to accomplish in the game. Lots of heroes I’d love to get and level up. It’s the knowing that I have next to zero probability of ever getting those heroes, let alone the ascension mats to finish them, that is sucking the fun out for me. Add to that the fact that meanwhile, every day I’m forced to fight against stronger and stronger teams while I just tread water? That makes the content that I still enjoyed become less and less enjoyable.
Tiers, sure there are tiers. There are different raid tiers… you could hang out in platinum, and cup droppers from diamond will come down to smack you around. You could do rare level quests… where heavy spenders have purchased all the best 3*s and slapped 20 emblems on all of them. You could do wars… where half of your opponents have insanely OP teams that you’re unable to beat, but you have no choice - you have to fight them in order to reset the board, otherwise you never win a war again. Every corner of the game is completely dominated by the players with the best possible heroes, including the corners that were meant for lower level players to compete in.
The odds being the same for everyone per pull is of little comfort or consequence, as when it comes to pulling for heroes in this game? Quantity is key. Only the luckiest individuals pull good heroes from a small number of summons. You need to do TONS of summons to have even a somewhat reasonable chance of pulling anything good. And gems, summon tokens etc. do not grow on trees. They are sold, at unreasonably high prices. If we were all limited to the same number of pulls, then it would be “fair”. But we’re not, so it’s not. Hell, a spender can buy just about anything in this game - tournament resets, titan flasks, you name it. Get yourself a limitless credit card, and you can be #1 in everything. At least until someone else with a limitless card comes in and smacks you down. Money Wars is what it has devolved into.
The happiness aspect, again… I used to like this game quite a bit. My opinions, suggestions etc. posted here were a plea to keep it fun. They don’t listen to me, they don’t care what players like me think - I doubt they care what any player thinks, as long as they’re getting their money. That’s fine for them I guess, and it shows me who they really are as a “game company”. Simply stop playing is the obvious answer, and I’m already very close to that point. I play just enough to keep in contact with my alliance mates, because I would miss them if I left for good. Otherwise though? No, I don’t think this game is worth spending on, nor is it worth downloading and playing if you don’t already have friends who play. Not with these odds and this model. 0/10 would recommend at this point.