Let’s see… What’s next?
Continuing the discussion from Version 15 Releases Notes:
[A clarification for those not knowing what this is about: riposte heroes (Boril, Cyprian and the likes) always (for as long as any of us remebers, anyway) reflected damage also on a killing blow. Well, it just got sorted out. -Ish. There’s a little more to it.]
Right. I understand the logic behind a dead hero not actually being able to counter-attack (an exception would be Cyprian, who’s obviously some sort of undead being (jk)), but we’re not really talking about logic here. (Then again – if we are: in fencing riposte is an attack made after a parry, not after getting hit. So…)
Riposte heroes reflecting damage on the killing blow against them – bug or not – has been an integral part of the riposte mechanics for as long as I can remember. I don’t really get how a feature/bug like this could go unnoticed by the developers for such a long time. (And I don’t get how this ‘fix’ is pretty much just mentioned in passing.) For me, that shows two things. But I’m only going to mention one here:
This bug/feature obviously hasn’t been deemed as something making riposte heroes imbalanced.
I think this would also be the general view of the players. If not, we’d all know about it – believe me – because we love to complain about every perceived injustice and imbalance.
I’d also like to point out that new riposte heroes having been released – I’m looking at you, Wolf – has obviously been balanced with this bug/feature in effect, i.e. making it integral to their power/balance.
When you just ‘fix’ this bug, without any kind of adjustment or rebalance, you effectively weaken riposte heroes. And it’s not a small change, or adjustment.
I would like to call this ‘fix’ a gamebreaker (inverted gamebreaker?) for riposte heroes. Maybe it isn’t. Let’s call it borderline gamebreaker. I don’t think riposte heroes become totally useless because of this, but for me their use is seriously crippled. Like, seriously crippled.
Suggestion: Revert the ‘fix’ an…. You know what, I’ll just going to refer to an earlier suggestion made by @SocialPariah:
A more elegant solution to Riposte being applied from a dead hero would have been to simply reword the special to include (rough idea) “Dying Breath…counterattacks with xx% of damage received upon receiving fatal blow”. Leave the xx% as per Riposte amount and that’s that. 0 recoding needed, just a description change.