To anyone who cares to read this (TL;DR, but worth it),
There have been a lot of complaints lately about the state of the game. There have been a lot of suggestions made about how to make things better. And, to be honest, although a lot of them have been great ideas (a marketplace to trade resources, for instance), I think it hides the major flaw in this game that’s been eating away at me, and why I think more and more people have been leaving the game altogether. I’m not a firm believer that the game is as cyclical as people claim it to be, and with some changes (or, to be more accurate, one change in particular), this could be better managed.
A marketplace isn’t the cure for this problem. It merely masks the symptom, which is that ingredients are very poorly distributed.
Empires and Puzzles is one of the only games I’ve ever played where the game gets deliberately more pointless the higher you go. As your forge gets higher in levels, it costs a lot to forge the premium items – as it should be. But, those items should actually be made available, and they aren’t.
Long ago, before Alliance Wars, the only real reason people joined a faction was to hit the titan. Then, as an alliance grew, so did the titans, and we had to craft better items in order to defeat them. That’s the basic premise, right? Except the problem is, and it’s a tough one to swallow, is that the ingredients to make these better items are extremely hard to find.
I’ve been days without an Orichalcum Nugget, necessary for Revive Scrolls and – more importantly – Tornadoes. It says this precious resource can be found any time after Province 5, but an increased chance in Season 2, Provinces 14, 16 and 18. Great! How exactly do I get there? I’m stuck at Province 6, waiting a month at a time to get spoon-fed 3 more stages. At this rate, I’ll reach Province 14 in 3 months.
So, I’ve been meandering around the middle to upper stages in Season 1, looking for a nugget. As Rook put it, I have to “kill, kill kill!” But I have been farming like a madman. I’ve been playing this game since last October and I’m at Level 46.
We’re taking on 8* and 9* titans and we’re having a real hard time because we can’t craft the kinds of items necessary to take down a beast of that size. We can’t craft because we can’t get the items. I don’t need 11,388 common herbs. Why am I still getting them?
So, here’s the solution, as I see it. Instead of doing things like nerfing 8-7 and the like, why are you not changing the mindset to reward higher achievements? Why is it that people are grinding 8-7 anyway? Because you can get the same number of items and recruits for 8-7 than you can at 20-4. That does nothing to deter players from farming the smaller levels. Why not make the crafting items – the more useless of them – available in the lower tiers only, the medium ingredients like Grimoire Dust and Fine Steel in the middle tiers, and Orichalcum Nuggets or Dragon Bones for the upper ones, so at least someone knows where to go to find what they need, instead of twiddling their fingers while auto-farming for nothing? Why not make the higher levels worth more recruits so they’re worth 6 and 7 Flags we have to spend on them?
I digress. I mean it, though – it’s been days since I’ve been able to craft a single Tornado. And it’s getting old. I’m losing interest because we have to hit these titans daily. Every single day. Every day I let down my alliance because you let me down in the game. These ingredients need to be easier to come across.
It’s an easy fix, as far as coding goes. And then you won’t lose players like me who just lose interest because the most basic of needs – crafting ingredients – aren’t being met.
I’m not asking for a better chance at 5* heroes, or more access to ascension items (frankly, I think that would be a mistake because then everyone would be running around with the same 7 or 8 maxed out heroes and everything would get boring). No, all I’m asking for is to be able to craft a bloody Tornado. And apparently, that’s too much to ask.