With the number and frequency of silly little things like this I cannot help but wonder if the SGG team is both under-resourced (time and/or manpower) and being pushed too hard by Zynga leading to a sacrifice of quality for speed.
The old “We want more, faster for less!” - which doesn’t work well for long periods and leads to stress, falling morale, actually decreases longer term productivity and ends with burn-out.
@PlayForFun - Don’t let this happen to you with the huge workload you have - we (the forum) really need you here!
Also hope when you have leveled up a new hero and have the notification exclamation point that after opening the museum you can just click on the exclamation point and it takes you to the hero, or the first in the list if there are multiples, instead of scrolling endlessly to find it.
I wonder how will for example cGormek effect work, when you gain health (or mana for other heroes) for each destroyed minion. Will it count this 50% damage as destruction or the mega minion has to be fully killed to count?
And what with CoD? wil he repeatedly hit the mega minion owner until mega minion is killed? He should not, but it may be based on fact, that after his hit enemy has no minions. It would make him very much wanted for goblin village.
I think the question is if taking half of the MMs life counts as destroying? Does he then hit another target after taking half of its life? If only the hero with MM is left does he hit him twice? Three times (first takes half, “destroys” is filled, randomly hits the only target available again, takes half, “destroys” is fulfilled, randomly hits only target available again)?
I suppose it says “new target” so it can’t attack the same target twice? Idk. It’s confusing. They really need to be called something else