Why would they include S1 heroes in that list… does not make any sense.
They should have included old event heroes.
I think it’s basically cause it’s better than nothing. If you chose all 20 now, I’m not sure what happens (because I don’t think anyone has tested). So I’m guessing you just don’t fill the Pity timer any more. So would you rather have 15 available heroes or 20? It’s small, but 20 is better. That helps feed soul exchange. Although if you get to all 20, Soul Exchange may not help, so I guess it’s just a feeder.
This does depend on how often this resets. Is it going to be yearly? Monthly? Weekly?
I think the most sense would be pulling old HOTMs. Now there is really no way to get Telluria or Vela (if anyone wants to have them), the ToL is a joke…
Any info on new calendar release yet ? Btw ur the best everyone appreciates all that you do !
Do we already know, what will be the skills of new pet heroes? thanks
Fated summon will work only with crystals, EHT and coins or summon tokens that give you heroes will count towards it?
Sorry, I was busy for few hours after the Beta arrived.
I am working on the topic for the heroes right now.
I will add the topic for that too once the heroes topic will be completed.
Mighty Pets heroes topic is ready:
will fatted summon aways be avaible, i mean, not the counter, but the exchange itself
Fated Summon Heroes (no costumes):
Season 1: Elena, Lianna, Richard, Vivica, Sartana
HOTM: Grazul, Telluria, Vela, Onatel, Seshat
S2: Mitsuko, Tarlak, Ariel, Poseidon, Kageburado
S3: Tyr, Rat, Skadi, Thor, Freya
Alot of good heroes here for me, I’m most interested in Onatel, basically all the s2 and s3 as I have only skadi of those 10… Grazul is most needed for rush ailment block but her heal is so low, I’d almost prefer a 2nd Faiez… the other 3 HOTM I have.
I feel like s1 is a joke to include if no costume.
Fated Summon topic is now available:
How long this fated summon hero’s will be available 2/3/4 months then the new set of hero’s will be available…any inputs on this.
thanks for all your advance help…
I will ask Staff about these, and update the topic above.
I guess… I’m done with all pulls until this is implemented… Provided I’m still even playing the game.
We have just received V52 Beta 1 Feedback Summary:
Version 52 Beta 1 - New Hero of the Month Feedback: Balur
Players really disliked the Hero. They said he was below average and described as one of the worst Heroes of the Month. They recommended having him target 3 enemies to make him better. They also disliked his artwork. A player liked the concept of his passive but thought it was too low to be noticeable and recommended increasing the heal to 100 from 20.
Deals 450% damage to the target and minor damage to nearby enemies
Target and nearby enemies receive 500 bleed damage over 3 turns
Caster and nearby allies get +94 defense against Nature for 3 turns
Increase damage over time to 380-420 over 4 turns or 360-380 over 3 turns
Version 52 Beta 1 - New Season V Hero Feedback: Tetisheri
Players said that adjustments made were too severe and thought the Hero in the current iteration was very weak. Players noted that her mana boost was almost never triggered and made the Hero another standard one-hit Hero. They disliked that the defense down skill only applied to one target. It was recommended that all status ailments apply to the targets.
The target and nearby enemies get -34% defense for 3 turns
If the target is defeated in the next 3 turns, all caster’s allies get +20% mana
Deals 375% damage to the target and minor damage to nearby enemies
Version 52 Beta 1 - New Season V Hero Feedback: Hathor
Most players liked the Hero and described her as useful. There were comparisons to Garnet and some said that she may be a bit too strong. Players recommended reducing the status ailment immunity to 3 turns because she is Fast. Some players said she was too unoriginal, and said that in addition to being too similar to Garnet she was another Fire ailment blocker.
Version 52 Beta 1 - New Gargoyle Hero Feedback: Matrera
Players said existing weak Gargoyles should be buffed before the release of a new one. They said both 3-star Gargoyles were poor. They said Maretra was just okay and noted similarities with Bellerive. They said the Hero was uninspiring. A suggestion was made to change mana speed to Fast and decrease the attack debuff to -30% for 3 turns for target and nearby enemies. An alternative recommendation was to increase damage to 640% and let the other effects remain as they are.
Version 52 Beta 1 - New Classic Hero Costume Feedback: Li Xiu
Players disliked the Costume and said it wasn’t as functional as other versions of the Hero. The only benefit, they said, would be the stat boost provided by the Costume to the base Hero. Players prefer the mana cut over the mana generation reduction. Players recommended making her a mini Neith by replacing mana generation reduction with mana cut and adding a -40% accuracy debuff. Other suggestions included having the Hero deal 230% damage to the target and nearby enemies and silencing them for 3 turns.
Version 52 Beta 1 - New Classic Hero Costume Feedback: Caedmon
Players really liked the Costume. They described him as strong but not overwhelming or threatening. It was recommended to make the Hero dispel first and then apply ailments. A few players said his damage was too high and recommended decreasing it to 235%. Some players raised feedback with powerful 4-stars being competitive with some 5-stars. It was said that this wasn’t necessarily negative given their accessibility, but would make it necessary to reevaluate weak 5-stars as well as other new Costumes like Kelile. They really liked his Costume artwork and said it was one of the better ones.
Version 52 Beta 1 - New Classic Hero Costume Feedback: Cyprian
Players consider the Hero generally underwhelming and thought the second Costume did not change this or improve the Hero’s desirability. It was noted that his very high stats were a positive but his 2nd Costume was too similar to Obakan’s 2nd Costume and thus unoriginal.
Increase the counterattack to 105% with 5 turns
The caster and nearby allies have 45% to dodge Special Skills
Each dodge reflects 50% of the intended damage back to the caster
All allies reflect all status effects and 115% damage from enemies’ Holy Special Skills back to the attacker for 4 turns
All allies reduce all received damage by -50% for 4 turns
Version 52 Beta 1 - New Classic Hero Costume Feedback: Kiril
Players said that while the Hero’s healing was improved, his skills weren’t differentiated enough from the other versions. Players requested changing his Talent Class from Barbarian as it was irrelevant to the Hero. They recommended changing him to a Fighter, Cleric, Monk, or Rogue. Players appreciated that the Hero boosted health.
Have the Hero give allies +30% attack for 3 turns; give all enemies -34% defense for 3 turns
Alternatively, All allies get +30% defense;All enemies get -34% attack
All allies get +25% critical chance; All enemies get -30% defense
All allies get +30% Special Skill damage; All enemies get -34% defense against Special Skills
Replace the attack and defense skills with “+50% damage boost to all enemies for 3 turns.
Players requested changing his Talent Class from Barbarian as it was irrelevant to the Hero. They recommended changing him to a Fighter, Cleric, Monk, or Rogue. Players appreciated that the Hero boosted health.
They should fire whoever said that (I know they’re not actually employees, but still). Having variety in classes, even if “they don’t fit” is useful for emblem quests for newer players and for stuff like Styx tower for higher level players.
I agree. I think that 2C. Kiril’s class is great.
There aren no Barbarian healers.
He can pair well with other Barbarians that are used in titan teams - Nordri, Jott, Miki - and stack bleeding damage.
Mighty Pets event topic is now ready: