Full Beta Schedule for V52:
Beta 1 Testing Planned
Beta 2 Testing Planned
Beta 3 Testing Planned
Final Beta Testing Planned
I wouldn´t mind never having anymore buildings to upgrade again ever. The building part of this game is so incredibly boring I´d rather not bother with it more than I have to.
A new building with interesting new mechanic sure why not, just use same stats as HA, but building for the building sake, no thanks.
I feel completely the same way… I cheered and had a beer when I FINALLY completed all the quests related to buildings… building times are sooo loooooooong towards the end game…!
So we can expect release between Monday 17th to Friday 21st
They have yet to release Season I family bonus, superior talents and monster island (+ some heroes/HOTM’s but those aren’t gameplay updates, just more cards). Hope those can make it live with v52, in addition to some more things they will introduce during v52 beta. Hoping for an heroic new challenge event
Yes, it is long, and further SH update will be much longer.
I am not against new buildings even if they are not that useful, because I can use spare iron.
Yes, I still have not received any answer from Staff about the first two.
Yeah, It is highly likely we will get some new event.
The above schedule means 1 more thing.
If V53 will have 4 Beta builds, then new Christmas heroes should arrive (if Staff plans to add any) in V52 Beta as there will not be enough time to release V53 before the Christmas event starts.
With 4 versions for the upcoming beta I expect the following:
new challange event + heroes
Monster Island heroes + summon (probably another round of game play testing)
new Xmas heroes and/or costumes
maybe 2 new heroes of an yet unknown new event (for Halloween summon portal)
maybe 2nd round of secondary S1 costumes
yep, same here. plus it feels like you’re walking through a food desert to finish getting all those advanced farms upgraded to 10.
Hey Play, can you maybe predict when beta 52 will come out and new info about christmas heroes?
Sorry if I missed your prediction
He gave the v52 beta schedule literally just three messages before the one you answered to
Full Beta Schedule for V52:
And for new Christmas heroes and/or costumes, we just have to wait for them to come to beta.
I think that is too early.
We have got enough unreleased 5 star costumes for the next 4 months.
Maybe…something…with…some cute fluffy pets
There are rumors about some future heroes, which look like some pets (
We will see that is this rumor true or not
I guess whoever started those rumors has a solid basis for doing so
They could always add a couple 3* and 4* for testing.
That would be great indeed if they added secondary costumes for all S1 3 and 4*. At least we could be pulling for something new. I already have all the S1 3* first costumes and just missing a couple 4* so with the so low odds for 5*, I am not very eager to pull from this portal.
i hope we get round 2 of hotm costumes
This is what I would most like to see. ALL S1 3- and 4-star costumes added. I think the November HotM is good enough to chase for my roster, so I’d like to be able to use my costume keys in November.
Maybe you’re right. I thought they release another bunch as for the last chamber. But if they’re going to release 2 each occurrence then you’re right
It’s more a wish for more 4* and 3* costume
Same. I had 250+ key piled up (by diligently watching MVs and filling chests and completing quests). Don’t plan to pull the trigger until more clarities on 2nd costumes for 3* and 4*.
We have just received V51 Beta Build 3 Summary:
Version 51 Beta 3 - General Feedback
Players said the rebalance of the Was Scepter was unnecessary and would lengthen the time needed to complete Map Stages. Players said the Superior Talents would be useful for 5-star Classic Heroes and would make for interesting Epic Tournaments. They said the Classic Family bonus was underwhelming. Players would like for there to be more 3-star and 4-star Season V Heroes. They like that Dune coins have been added to the Dunes Portal Bonus chest and would like this change extended to other portals.
Version 51 Beta 3 - Classic Family & Superior Talents Feedback
Players said the numbers for the Classic Family bonus were low and said it should start with 1 Hero. It was described as weak, boring and underwhelming. They noted as well that it would be rare for players to have a full team of only Season 1 Heroes. Players liked the Superior Talents for Season 1 Heroes only and said if they were applied to other Seasons, the chances would need to be reduced. A player thought the current Fighter class revive chance was too high and recommended making changes to the Superior Talent Fighter class percentage.
Season 1 teams of 2/3/4/5 would have a family bonus of:3%/5%/7%/10%
Have the Superior Talent be a part of the Family bonus to make it exclusive to Season 1 Heroes
When 1/2/3 Classic Heroes are on a team, they get +1%/+4%/+7% Attack, Defense, HP and Mana Generation
Version 51 Beta 3 - New Season V Provinces Feedback
Players liked the artwork and said the background was descriptive and beautiful. A player said the dense fog stages were frustrating and not enjoyable. They also said the reduced mana generation didn’t seem to apply to the enemies. Players failed to see the usefulness with the Djed amulet however, they liked the Crystal Benben amulet.
Version 51 Beta 3 - New Hero of the Month Feedback: Morax
Some players were confused that the Hero did different things for different targets. Players suggested making his status ailments affect target and nearby enemies.
Increase passive mana gain to 25%
Replace max hp reduction with 34% defense against special skills
Have the Hero deal 300% damage to target and nearby enemies
Version 51 Beta 3 - New Season V Hero Feedback: Cleopatra
The majority of players said the Hero was way too strong. They noted that the amount of healing she did for her speed was too much. It was said that Director Zuri was the only somewhat comparable Hero however she heals one ally at 65%. Players said her artwork was very poor and disappointing. It was recommended that her skills be adjusted to make her more like Ptolemy: Heals all allies for 33% HP; All allies are immune to new status ailments for 3 turns, and recover 200 health for each attempted status ailment; All allies reduce all received damage by -50% for 3 turns. A couple of players thought she was okay in her current form.
Change her speed to very slow
Decrease the healing to either 50% or 30%
Remove the status ailment immunity and reduce the healing to 52%
Version 51 Beta 3 - New Season V Hero Feedback: Set
Players said the Hero was too powerful with minions that are too strong. It was noted that his minions would have the highest health in the game. A few players said the minions and mana reduction on health skill were counterintuitive. A few players thought the Hero was ok and said anti-minion Heroes would be effective against him.
Version 51 Beta 3 - New Season V Hero Feedback: Ma’at
Players were underwhelmed with this Hero and comparisons were made to Morel and Frigg. A player said the Hero was an enhanced version of Frigg and said changes should be made if the Hero remains a Nature Hero. Players liked her artwork.
Deals 210% damage to all enemies
All enemies receive -34% defense for 3 turns
All fire element enemies receive -20% attack for 3 turns
Version 51 Beta 3 - New Season V Hero Feedback: Tetisheri
Players thought the Hero’s mana effect was too powerful. Concerns were raised in regards to multiple copies of the Hero on a team and the looped mana effect possible. Players also noted concerns with the Hero’s synergy with Heroes that affect mana similarly and the possible overpowered nature of these teams compositions. Players recommended reducing the mana effect.