Guv, Iām not sure I get your point about ātrainingā and āretrainingā. The only time in Voidstrikeās suggestion that I interchanged the two was about the suggested:
T6 - Train Epic Heroes (include pool of S2) - 5 days
T7 - Retrain Epic Heroes (include pool of S2) - 6 days
I donāt see how āretraining an epic heroā for 6 days is better than ātraining an epic heroā for 5 days. Sure, you avoid getting the same hero, but you also spend an extra day.
But more importantly I donāt see how either of them is better than the current HA version that allows training of Epic Heroes in 2.5 days. Would you prefer putting in a Chao for any non-Chao Epic hero in 6 days over putting in recruits for a chance of an Epic hero in 2.5 days, even at the risk of getting a Chao?
I agree your duplicate 3 and 4*s are worthless but they were worthless despite of HA, not because of it. And if Iām being honest, I find your scenario very intriguing. It seems to me youāre talking about a player with at least 18 month of continuous play (the time to upgrade HA), who has a roster full of bad Epic heroes but lacks all or almost all the good ones, and now that the player finally managed to put HA in use and has a new resource to get Epic heroes in 2.5 days, the player is upset he/she cannot use the Epic dupes instead of recruits. I think there has to be something Iām missing here.
And back on the proposal, without qualifying it, I donāt see how it is realistic to get 100% chance at a HOTM and almost 3% chance at a specific HOTM every 10 days at the cost of a bad HOTM, and some free resources. With 36 such shots a year, how many of the 36 past HOTMs would a person get?
I like your proposal more as I think itās more balanced though your last level is very optimistic to me. 80 chances/year at a 5* hero, despite the weighted chances is better than any portal IMO (without doing the math).
My idea of HA, since weāre sharing was a completely different direction. I wanted HA to be a skill and mana speed improvement tool, instead of the trading center it is. In other words you could take for example Azlar through one level of training and turn him into an average mana Azlar, put him through another level and add dispel as a new skill, put him through another and increase his direct damage by 50%, put him through another and change his element to Ice. With enough dedication and imagination, you could turn Azlar into a very fast Ice hero that deals 250% direct damage to all and dispels all ailments, in other words, a much better Vela if you lack her.
I find the ācreate your own heroā much more intriguing. Imagine everyone playing with a personalized roster.