🧪 The Beta Beat (v23) – Sharing the Big Picture on What's Going on in Beta: Stronghold 22/23 & Alchemy Lab, New Challenge Event Heroes, Costumes

NOTE: Please do not, under any circumstances, share IMAGES OR VIDEOS from Beta in this or any public Forum thread. Violations can cause players to lose their Beta accounts, or threads to be closed down.

:thinking: What’s this all about?

Click Here for Details About This Thread's Intention & Format

Often players on the Forum wonder about what’s going on in Beta.

If you’re a regular reader of the Forum, then you’ll find that there’s actually abundant conversation about what’s going on in Beta at any given time.

And that’s actually allowed!

What’s restricted is images and videos — but discussion is ok:

The challenge is that information is often scattered around the Forum. I’m aiming to help centralize it for those who are interested.

I’m not sure yet how this thread (or probably series of threads, eventually) will work yet — but I’d like to start by giving some high-level guidance of what’s going on in current testing, so players outside of Beta can be better informed.

Like Beta itself, this thread is experimental and will evolve based on your feedback.

Information from Beta is frankly often mostly useless, so don’t get too attached.

Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.

It’s incredibly common that heroes and features are changed during Beta testing, or sometimes even after testing but before release.

That is, after all, the purpose of Beta testing.

So I wouldn’t get too attached to any information from Beta — it’s not unheard of for entire portions of hero skills to be removed or reworked, or for radical changes to hero stats to be made, or for large chunks of new functionality to be completely changed.

Often Incomplete Information Circulates

Many of us have seen screenshots and other information shared on LINE, Discord, Facebook, and other groups — often without context or explanation.

These can lead to confusion and misunderstanding.

Often, early Beta information — the least reliable or useful — is circulated…and then updated information is missed.

I’m hoping centralizing some high-level information on the Forum may help to reduce this as well.

What’s Going on in Beta Right Now

IMPORTANT: I wouldn’t get too attached to any information from Beta — it’s not unheard of for entire portions of heroes or functionality to be removed, reworked, or radically changed beyond recognition.

For actionable recommendations based on current Beta, please see the “Important Recommendations Based on Current Beta” section below.

REFERENCE: Advanced Iron Storage Upgrade Costs (as seen in Beta)

Level Iron Food Time Capacity Capacity Increase
1 1502k - 10s 484k +27000
2 1598k - 2d 6h 497k +13000
3 1700k - 2d 21h 510k +13000
4 1812k - 3d 12h 523k +13000
5 1920k - 4d 5h 537k +14000
6 2013k - 4d 23h 550k +13000
7 2135k - 5d 22h 565k +15000
8 2275k - 6d 21h 579k +14000
9 2325k - 7d 20h 594k +15000
10 2407k - 8d 19h 609k +15000

REFERENCE: Advanced Food Storage Upgrade Costs (as seen in Beta)

Level Iron Food Time Capacity Capacity Increase
1 1501k - 10s 708k +10000
2 1598k - 2d 6h 725k +17000
3 1700k - 2d 21h 742k +17000
4 1811k - 3d 12h 759k +17000
5 1959k - 4d 5h 777k +18000
6 2085k - 4d 23h 795k +18000
7 2229k - 5d 22h 814k +19000
8 2334k - 6d 21h 833k +19000
9 2426k - 7d 20h 853k +20000
10 2437k - 8d 19h 873k +20000

Stronghold Levels 22 & 23

Discussion thread: premature; please discuss here for now

Click for Potentially Useless Information (May All Change Before Release)

Stronghold Level 22 currently requires 4 Iron Storage to be Level 20, and 1 Advanced Iron Storage to be Level 5 for upgrading.

Stronghold Level 23 currently requires 4 Iron Storage to be Level 20, and 1 Advanced Iron Storage to be Level 10 for upgrading.

Stronghold Upgrade Costs

Level Iron Food Time
22 2367k - 9d 4h
23 2439k - 10d 9h

Stronghold 23 unlocks additional buildings:

  • Second Advanced Mine
  • Second Advanced Farm
  • Second Advanced Food Storage
  • Second Advanced Iron Storage
  • Alchemy Lab

It appears that at Stronghold 25, additional buildings will unlock:

  • Third Advanced Farm
  • Third Advanced Iron Storage
  • Third Advanced Food Storage
  • NO additional Advanced Mine (appears capped at 2)
  • NO additional Advanced House (currently appears capped at 1)
  • Hero Academy (this isn’t in Beta yet, though)

There is currently no indication that additional Hunter’s Lodges or Advanced Houses are a possibility, but it’s hard to say if that will remain unchanged.

Alchemy Lab

Discussion Thread: premature; please discuss here for now

Click for Mostly Useless Information (Very Likely to Change)

Alchemy Lab Upgrade Costs

NOTE: Research for the Alchemy Lab will also require upgrades to Advanced Food Storage, and upgrades to the Alchemy Lab require upgrades to Advanced Iron Storage.

Level Iron Food Time Advanced Iron Storage Required Advanced Food Storage Required
1 2367k - 10s 1x Level 10 1x Level 6, 1x Level 5
2 2479k - 1d 8h 1x Level 10, 1x Level 2 2x Level 6
3 2495k - 2d 0h 1x Level 10, 1x Level 3 2x Level 7
4 2502k - 2d 22h 1x Level 10, 1x Level 4 2x Level 7
5 2521k - 4d 2h 1x Level 10, 1x Level 5 1x Level 8, 1x Level 7
6 2531k - 5d 13h 1x Level 10, 1x Level 6 2x Level 8
7 2551k - 7d 9h 1x Level 10, 1x Level 7 1x Level 9, 1x Level 8
8 2562k - 9d 6h 1x Level 10, 1x Level 8 2x Level 9
9 2573k - 11d 0h 1x Level 10, 1x Level 9 1x Level 10, 1x Level 9
10 2594k - 12d 13h 2x Level 10 2x Level 10

Alchemy Lab Abilities

The first version of Alchemy Lab works by taking a number of ingredients of a particular rarity, and giving you a random item of a specified rarity, depending on the level used in the Alchemy Lab.

It’s a bit akin to a Training Camp for items, where you put in resources, and a while later one of several possible items for that level pops out.

It can transmute Crafting Ingredients, Battle Items, and Ascension Materials.

And to answer the obvious question: yes, there are Alchemy Lab levels that make it possible to produce 3* and 4* Unfarmable Ascension Materials — but which item you receive would be random, at least in this first version.

In the current version of Beta, all of the recipes require a mix of Gems, Food, and items of the same type, which you can pick from any of the items of that type/rarity, e.g. you can transmute 3* Farmable Battle Manuals to try for Unfarmable 3* and 4* Ascension Materials.

As this is brand new to Beta and very likely to change, I’m holding off on publishing all of the Transmutation costs and options for the moment, to avoid propagating information that will likely be outdated very shortly.

I will publish full details as Beta continues.

New Challenge Event Heroes

Discussion Thread: :test_tube: Early Information on the new Challenge Event Heroes (Pirates of Corellia, Fables of Grimforest, Guardians of Teltoc, Knights of Avalon, and Wonderland)

please see above thread for all stats and info


Discussion Thread: :test_tube: Early Information on Costumes (Formerly Skins) [Part of The Beta Beat v23]

please see above thread for all info

Important Recommendations Based on Current Beta

You’ll Need to Upgrade Your Advanced Iron Storage & Advanced Food Storage to Access Alchemy Lab

In the first version of Beta, a Level 10 Advanced Iron Storage and 4x Level 20 Iron Storage are required to upgrade to Stronghold 23. (Full list of upgrade times for Advanced Iron Storage is above.)

Additionally, the Research costs for Alchemy Lab will require Advanced Food Storage upgrades. (Full list of upgrade times for Advanced Food Storage is above as well.) Details on the current requirements in Beta are in the Alchemy Lab section above. To give you some sense of the number of upgrades required before the Alchemy Lab can be used, the first Research currently requires one Level 6 Advanced Food Storage, and one Level 5 Advanced Food Storage.


:left_speech_bubble: Feedback?

I’d love to hear thoughts on whether this information and format is useful, and how you’d like to see information presented in the future. Any thoughts or ideas?

Thanks! :slight_smile:


I seriously doubt I’ll be using gems + anything to produce random stuff that is unlikely to be what I need. The amount of gems earnable in-game is negligible.


It’s very possible that will change.

Initial feedback in Beta certainly contains a lot of concerns/criticism of gems being required, particularly when the items received aren’t guaranteed to be the ones you want.


If there’s a 100% chance of transmutate ascension items I’d probably consider spending gems. But, if the alchemy lab becomes a random lottery where people end up losing their gems and their ascension items… well… I hope it doesn’t go in that direction tbh.

I like the info about iron and food requirements for buildings and research. Even if it gets changed it will help people plan ahead of time :+1:


In beta you’re guaranteed to get an item—you just don’t know what.

In the final (10th) level, you take a 4* item and 300 gems and get a 4* item, for sure. There’s even a bonus roll that can let you get two 4* items.

There is no way, however, to say “here’s 300 gems and a dart, give me a Damascus blade.”


But that’s exactly what (I assume) most people wanted from the Alchemy Lab. ‘Here’s a tome of tactics and gems, gimme a damascus blade’ :rofl:


They don’t get people spending a ton of gems chasing the one missing mat to ascend their only 5 star that way. So of course they will set it up to be random to get maximum gems.


Wow 300 gems is crazy!! I absolutely dislike this… It’s basically a epic hero summon with almost the same randomness… It this will become final it’s probably better to just keep buying the special offers where you get gems and ascension Mats…
@Kerridoc, one quick question, do you need to use a 4* ascension mat or a 4* item in general?


The guaranteed 4* Ascension Mat level requires using a 4* Ascension Mat as the ingredient in the recipe.

So you’d put in, for example, a Mysterious Tonic, and get out a random 4* AM.


typical gambling mechanism.
very sad


Sad but true.

20 random 4* mats…


A similar gem bar was removed from the tournament though so this will probably change too

1 Like

Sure you were HOPING but did you really think the game was going to offer you a guaranteed non-farmable ascension item of your choice?

Scarcity of ascension items is a fundamental part of the game, and will never go away. Swapping a surplus 4* mat for a guaranteed 4* mat (random; will be the one you wanted to be rid of 1/7 of the time presumably!) is the best that would fit the game.

Yes, I wanted it too … but I wasn’t silly enough to think that the I was going to get it at the expense of thrashing game balance.


Looks like if we want to have the interesting advanced buildings (high level hunter’s lodge and alchemy lab), and research the things they can do, we’re pretty much gonna be maxing our advanced food storage and advanced iron storage as much as we can with the stronghold level we’ve got.

It slows down the build process / increases the resource cost for getting there … but the path to stronghold 20, TC20, and Forge20 was similar but not quite as tight when it came to forcing you to upgrade iron.

I’m guessing that that is due to the changes from VIP / 2nd builder. From talking to free players without the second builder, the smart way to build your stronghold was with iron storage nearly maxed so you wouldn’t overflow iron badly during long stronghold upgrades and waste it…but with VIP and two builders, that changed, and the smart way was to upgrade iron storage the minimum needed to make the upgrades, since two builders could use it fast enough to avoid this problem at least most of the time.

While the game clearly still supports and allows free players, the lost opportunities by not having VIP are increasing quite a bit, and the general expectation is that most players will spring for that now.


Didn’t they say in the AMA that the alchemy lab would be F2P friendly? With how stingy they are on free gems, I’d say this is definitely not F2P friendly :confused: granted, I’m not F2P, but I am disappointed by this. I hope it changes.


IMO its rather useless as it is now. Remember, this is their “work around” for not implementing a trading system that people really want. With a trade I know exactly what I’m getting.

Also - why not allow trading in of multiple items for one you want. How many times do we hear things like “I have 18 telescopes but only 4 darts and I really want to ascend …” So let them trade in two or three telescopes for one dart. You know they will want those telescopes later, so scarcity isn’t a good answer.


That sure is costly as hell for a chance at getting what you need.
I don’t see it being of any uses if the numbers stay the same… Thought it would be a combination of 3 and 4*, but 300 gems, ouch.


Me too.

I don’t like much of anything about the current implementation, other than the visual design.


So is there a chance that you trade 1 4*AM for another and get the same one you traded