An Initial Overview of the New Version of Alchemy Lab
Alchemy Lab Levels and Costs
I held off on sharing the Alchemy Lab level costs during the initial release because they seemed very likely to change ā and have, significantly.
Based on initial review, of the update I think there are still adjustments needed, but I feel itās worth sharing them at this point, and will do so in the next day or two, when Iāve had time to update my notes from last time, and type everything up in detail.
In the meantime, Iāll provide an overview, and kick off discussion of the updates.
Overall Design Changes
The second version of the Alchemy Lab is largely similar to the first, with costs adjusted, and the introduction of Alkashards (more on that below).
I would say my initial impression is that this is a very significant update, but I wouldnāt describe it as a complete overhaul of the initial Alchemy Lab design.
General Changes to Transmutation Costs
In advance of providing full details, Iāll answer the main questions most people will have:
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Gems have been removed from the costs for Levels 1 through 5, which cover Transmutations of Uncommon items from Common items, and Rare Crafting Ingredients and Battle Items from Uncommon ones
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Gems are still required for all Transmutations that produce Rare Ascension Materials, Epic Crafting Ingredients, and Epic Battle Items ā but the Gem costs have been reduced
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Staff have indicated that the Transmutation times in Beta continue to be just for testing, and will be longer in the live game
Removal of Bonus Items
The first version of Alchemy Lab had a low percentage chance of producing a āBonus Itemā for some Transmutations, sort of akin to drawing the HOTM from a Summons.
This functionality caused some confusion in initial testing, and has been removed.
Introduction of Alkashards
A new Item has been added to Beta as part of the Alchemy Lab, called Alkashards.
I would compare Alkashards to two things many people will have encountered in their lives:
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Customer Loyalty Programs or Credit Card Reward Points, where you earn points that can later be redeemed for an item selected from a catalog
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Arcade Tickets, where you can trade in a large pile of tickets for an item of your choiceā¦and everyone wants the item that costs more tickets than anyone is ever going to get without spending a very large amount of time and money at the arcade
The Alchemy Lab produces Alkashards whenever any Transmutation is completed. The number of Alkashards produced varies with each level of the Alchemy Lab and the items being Transmuted.
In this initial version of Beta (remember this is highly likely to change), once you have 10,000 Alkashards, you can Combine the 10,000 Alkashards into an item of your choice, selected from 6 random options.
Iāll include full details on the number of Alkashards produced by each Transmutation when I document all of the Alchemy Lab Levels, but suffice it to say, in this first version, it requires a LOT of items and/or Gems to get to 10,000 Alkashards.
In my opinion, the cost/conversion ratios are in need of significant adjustment to make them worthwhile ā but the premise of how it works is excellent.
The options that you can select one of currently appear to include:
- Your choice of 1 of 2 random 4* Ascension Material selections (e.g. Poison Tonic OR Mystic Rings)
- Your choice of 1 of 2 random 50x Titan Battle Item selections (e.g. 50x Hurricane OR 50x Time Freeze)
- You choice of 1 of 2 random 200x Emblem selections (e.g. 200x Fighter Emblems OR 200x Rogue Emblems)
You can choose 1 and only 1 of those items, e.g. 200x Fighter Emblems. You donāt get both of the items from that category, just one.
To say this again to prevent confusion:
While there are two options of each type, you only get 1 of those ā so youād pick a Poison Tonic OR Mystic Rings, for example, not both.
Once you select that 1 item from the choices and Combine the Alkashards to produce it, all 6 of the item selections are changed randomly again.
Please remember that this is Beta, and everything is extremely likely to change. Itās a near certainty that the released version of Alchemy Lab will NOT be precisely the same as this current Beta version.
Additional information to follow as I have time to further test and document the new Beta