đŸ§Ș The Beta Beat (v23) [NOW RELEASED] – Sharing the Big Picture on What's Going on in Beta: Stronghold 22/23 & Alchemy Lab, New Challenge Event Heroes, New Knights of Avalon & Pirates of Corellia Challenge Events, Costumes, November/December HOTM

What if you could guarantee certain mats via different combinations of characters at certain levels? The characters become a key of sorts to guarantee or increase the odds of producing X. You could even generate a unique and specific Alchemy Lab set of characters and have a few of them TC20 eligible, too. The Alchemy characters link with each other and/or others to open up a possibility or increased odds at receiving X. You could even run it like a challenge event. Beat three bosses with these 5 characters and you unlock the alchemistic ability to create_______. People would grind and/or spend to create this kind of key. SG still gets the net positive effect of people playing and players get a carrot that allows them a legit and inexpensive shot at the carrot they want.

I wouldn’t be opposed to alchemy lab operating with special events that allow making a certain number of non-farmable 3* or 4* materials once a month (almost like a monthly event period). You get to choose from a list of rare materials only during that period. Keeping to the theme of the game, think of it like being able to do create a special ascension material during the full moon! :full_moon_with_face:

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I would probably faint if I had to do said maths of my own spending. And we are a low income family. It’s true when they say it’s exactly like gambling!

Do you know when you will post at least level 1 transmutation materials and results. Do the put the probabilities of getting AM like when summoning heroes?
I suppose that if it cost gems, they have to show the numbers


They didn’t show probabilities in the first version, much like Training Camps don’t, I suppose.

As it’s very clear Alchemy Lab is undergoing a major overhaul, I’m not planning to post the outdated information from the first version.

I’ll post full information on whatever is released as a second version when it returns to Beta. :slight_smile:

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Training camp doesn’t cost gems.
I think that when it cost gems they show the probabilities. Maybe not in beta, but in the release version yes.

I meant in the same way that rushing a Training Camp with gems doesn’t show outcome probabilities.

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Did the developer indicate it will be major?

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They didn’t use that word, but did indicate that it would be undergoing “necessary changes,” and that they were removing it from Beta and moving on to testing other new functionality while those were completed.

That was 3 weeks ago.

My interpretation is that their approach of removing it from Beta, moving on to testing other items, and the duration of time since are indications that the changes aren’t just minor tweaks like adjusting item costs.

But it’s just my interpretation.

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I hope they do smart things with this alchemy lab. Not only to trade 1* items for 2* items. Most players want to trade 2* for 1*. I want to trade thousands of ropes and wooden shields for backpacks and practice swords, for example. Or even 1* for 1*, because all of us have thousands and thousands of training manuals.

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Same with 3* mats. I have more boots and chainmail shirts I will ever need. I wish I could exchange those for backpacks.

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I have no idea what the next version will look like, but I proposed an idea that would ultimately make it possible to Transmute any item into another item of the same type (i.e. Battle Items to Battle Items, Ascension Materials to Ascension Materials, and Crating Ingredients to Crafting Ingredients), regardless of the rarity.

The idea I proposed was a fairly radical departure from the original design, so they may not do anything even vaguely like it — but I’m hopeful they’ll solve the underlying desire of turning “junk” into items you want.

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True Story

With all these new blogs and levels coming out, you think it would behoove the devs to allow one of the levels in the upcoming buildings or swap out a level in an existing building, in order to swap out an old 5* hero for a chance of a New 5* hero or something to that effect. Especially if you have dupes of a hero you are not fond of or have no intention of leveling ever. It seems taboo to feed a 5* hero based on the fact they are already difficult to come by. The new costumes are cute, but how about a chance for a better hero like an event hero or hotml that has already passed. I have noticed a lot of “old ones” losing interest or leaving over the past few months. Some others in chats teetering on the thought of possibly leaving as well. The game dynamics have changed so much. I am in several chats and forums trying to keep faith and positive inspiration for the game we all love and are vested in. I believe so much that something like the idea of this, that I am willing to bet my junior account that something as simple as that, may keep alot of people from leaving, and bring a breath of relief to both old gamers and new. So what do you say Devs? Btw
 next available spot in beta
 count me in! Send me the invite. All in! :stuck_out_tongue_winking_eye:

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Good to hear all about new updates, but on the other hand the game is focused on spending money. No more 4* object in monster chest, non more level up objects. Very very disappointed of the game changes in about the last two months. Now with all this new building the game is very confused.
Let’s see in the near future

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Beta Update

Version 22.1 has now entered Beta, and is intended for release before Version 23 that is covered in this thread.

For the Beta Beat on Version 22.1, please see: :test_tube: The Beta Beat (v22.1) – August, September & October HOTM, Bug Fixes

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Hi @zephyr1. Am trying to plan ahead, and just wondering why you have specified one Level 6 Advanced Food Storage, and one Level 5 Advanced Food Storage for researching the first level of Alchemy Lab?

By my reckoning that is 689 + 689 + 777 + 795 = 2950k food required

But why wouldn’t one Level 10 Advanced Food Storage, and one Level 1 Advanced Food Storage not be equally viable - and probably more rapidly attainable?

Again my reckoning for that is 689 + 689 + 873 + 708 = 2959k

Am I missing something?
Thanks

Short answer: build time

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But surely, we can get to Advanced Food Storage level 10 NOW - i.e in the current release, and then as soon as the version with SH23 is released we can immediately build a 2nd Advanced Food Store to Level 1 as soon as we have built SH23.

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That would be more rapidly obtainable if Alchemy Lab isn’t released for a long while, since we can be working on maxing out one Advanced Food Storage now.

But assuming you were starting from scratch as I was when testing the minimum building requirements, these are the durations of each of those two approaches in hours:

Approach 1: Advanced Food Storages to 10 & 1

Getting an Advanced Food Storage to 10: 54 + 69 + 84 + 101 + 119 + 142 + 165 + 188 + 211 = 1,133 hours

Storage Capacity: 1,581k + 1,378k = 2,959k

Approach 2: Advanced Food Storages to 5 & 6

Getting an Advanced Food Storage to 5 = 308 hours

Getting an Advanced Food Storage to 6 = 427 hours

Combined Time = 735 hours

Storage Capacity: 1,572k + 1,378k = 2,950k


So the split leveling approach is 16 days, 14 hours faster.

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OK. Now I understand your thinking. Thank-you.

So really, the earliest you can do Level 1 research in Alchemy Lab will depend on how soon it is released.
If we have already managed to get to Advanced Food Store 10, BEFORE it is released, then the 10+1 approach will get us to our goal earlier than a 6+5 approach.

Thanks again @zephyr1

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