Currently 18 5*, 24 4* and upgrading 2 5* with 4 stripes. Stopped keeping 3 * due to space limitations and limited value except in new raid tournaments which I will skip when itās 3*. Been hoarding all duplicate 4 and 5* when first heard might have value.
Also saw how 2nd builder would become a necessity once at SH21. Since upgrading everything to 20, dropped the second builder option.
I have tons of heroes to work on. Sadly Iām in an ascension mat drought however. I had hoped the Alchemy building would help. I have no reason now to use anything but epic coins for pulls. Why have a huge roster of undeveloped heroes?
Are you people shocked at this? The time it takes to level up all your storages gather resources and actually level things so these new features are usable is a long time. You should easily have 30 maxed heroes at that point. So, youāll need mats for your 2nd or third duplicate? Doubt these buildings will even be a factor for 99% of the players. Want to trade in a bunch of terrible tunes to getā¦a GM? Of course your paying large. This is SG knowing you wonāt need these buildings but if you want to spend more money go ahead.
Sort of. 13* and 14* Titans have actually been in Beta for quite a while, including the last few versions at least.
But they havenāt been mentioned in the release notes, and testers havenāt been asked for feedback on them in particular.
So I donāt know whether theyāre a meaningful focus for the developers, but it does seem like theyāll probably be at some point in the future. I donāt know whether theyāll ask for feedback on them before theyāre released or not.
From my point of view, they seem inevitable, because lots of recent game additions potentially help toward fighting stronger Titans ā Emblems/Talents, Titan Battle Items, and Evelyn/Frida/Tarlak/Ranvir/Miki, at the least. So I personally assume itās just a matter of time before theyāll enter the live game.
Not so far, but itās extremely uncommon for them to respond directly to feedback.
Typically we just see an updated build that incorporates feedbackā¦or doesnāt.
As there hasnāt been an updated build yet, I donāt have any insights yet into their thinking on the feedback. But I can tell you that thereās been plenty more feedback, including a few detailed proposals for substantial overhauls of the Alchemy Lab (I submitted one myself).
maybe they could lower gems cost a little bit and just limited the number of mats/monthā¦
you are able to decide which one you get :
maybe ājustā 200gems 1 x 4* (if you want a 2nd 4* it will cost maybe 600 gems, and so on)
and 50gems 2x 3* ā¦(every extra cost 200)
(or a something like that, dont know how many mats a month would make sense)
can be f2p friendly, because they can save up gems for their desired mat
and p2p if they really want more of them it its possible for them, but it costs a lotā¦
and of course 3* for 3* and 4* for 4*ā¦(just AM)
for the rest of the ānormalā mats ā¦ i dont knowā¦ schould be free (just food,iron)
dont knowā¦, would like an idea like thatā¦
(gems and numbers of mats/month are quite random, so dont nail me on that)
Couldnāt we have a little variety than just 3* for 3*, 4 for 4? Perhaps using the non farmable rare mats :
Like to transmute 10 orbs to get precisely 1 set of darts, 10 shields to 1 tonicā¦X capes to 1 scopeā¦etc.
This may address the issue of trading to some extent, in this wise the trading would virtually be with the AL, just an opinion.