🧪 The Beta Beat (v23) [NOW RELEASED] – Sharing the Big Picture on What's Going on in Beta: Stronghold 22/23 & Alchemy Lab, New Challenge Event Heroes, New Knights of Avalon & Pirates of Corellia Challenge Events, Costumes, November/December HOTM

Plans do change though. Remember, raid tournaments were supposed to be a significant source of emblems :wink:

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Indeed, and I think it’s likely they have. My point in sharing that (repeatedly) is that it’s premature to answer the question of what the plan is.

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Yeah, I know. I was just being a brat :stuck_out_tongue_closed_eyes: 7 hour car ride and it isn’t my turn to drive.

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P2W seems to be this direction thus aimed at only once again improving top players and turning f2p players away once they realize that the only end goal to this game is to spend money and lots of it thus even c2p players will have no goals beyond mid levels.

I for one as many/every player I have spoken to wouldn’t waste gems on crafting items or battle items unless they oart of a pack which includes 4* ascension items then this will make everything from levels which require gems useless to most players.

If SG is ever going to make this increase their new player soends they will need to start bettering their drop rates of these paid items to something around 15 to 20% to make spending these gems realistically viable.

I understand that we in this forum are only something like 0.1% of actual players and that on SG’s end the amount of spenders who don’t use this forum would be something more like 60% of players in total so their stats would be completely different to ours and all those in here who think they it all, but at the end of the day it is us in this forum through what we write that helps fix bugs and suggest changes and upgrades, if SG see that a suggestion here is also one that is or could be used used by 60% of spenders then it will attract interest.

So all that is left to say is!

If this comes out like this, well all I can say is GOOD LUCK SGG, as saying anything else will only fall on deaf ears.

But most of all, this is only a starting trend as to what future updates and expansions will lead to and it won’t get better or cheaper.

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Beta Update

Beta for the new Knights of Avalon Challenge Event is now closed.

I’ll update this thread when the next Beta Version is released.

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Does anyone know how much iron was needed in the beta for the lvl22 and lvl23 stronghold??

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@zephyr1 , @Kerridoc merge or close.

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OP, your question is answered near the top of the “Beta Beat” thread above.

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Merged, thanks! :heart_decoration:

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The answer is “too much”.

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Beta Update

Beta is now closed for internal testing. A new version of Beta is planned for release soon, aiming for tomorrow.

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2.5 months since v22 came out. Whoa.

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Yeah, definitely a big change from past release cycles.

I’m actually glad to see them taking more time on big features, and not rushing them out the door. Though Finnish holidays have definitely been a factor too.

The sheer number of different items they’ve been working on at once is interesting, though. It feels like we’re destined to go from a dry spell of releases to a deluge.

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As a full time developer that has worked in an environment where features are prioritized over quality, I agree with this 100% :smiley:

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The grind and the “it’s not a game anymore” is exactly why I quit playing other games I enjoyed. I started out lpaying a fun game. THen it started to resemble a job with balancing things. I have these things going so when there done I can do that. Then when that is done I can build X. With X I can make more Y. Then I can also do something else at the same time so that I don’t waste idle hours… I get that the games take server space to run and that money is the end goal but SG seems to really be pushing this approach. They have more money than most devs ever dream of. They have a RABID fan base from a MOBILE game that resembles a AAA console game from XBox or PS. While we don’t have insight into the metrics I, like many others, can’t see the harm in letting people have things that make sense. I get not giving everyone 5* from the gate and those that have them can’t use them since they can’t level them. The game balances that way. However, after 15 months there is no more content that is new. I spend more time here and other sites reading about the game than actually playing it. Why? because I really love it. I love the heroes and the new costumes and hoping that one day they will pop out of my TC20 or the portal. I have finished heroes in TC20 now but I collect them in batches which is hard since I want to know if that icon might be hiding a 5* and its sitting there waiting for me! I posted my last results and a few people asked how I could be so patient to pull 30x (3 x 10) from TC20. Its hard.
And Mythwars, for as bad a clone as it is, does have the one thing most people want here. They have free gold tokens that can actually be earned. The odds are the same as here(well actually everything is since it is an exact copy, hero skills and all, HOTM, etc) but at least you get a chance to summon something and see the flashing lights and hope that a sweet 5* pops out…LOL. And that summon portal is very captivating. Look at the videos of pulls on YT. Tons of views, people living vicariously through those that can do 100x pulls or more in atlantis or events. Waiting to see what will pop out and hoping you will be that lucky.
SG, remember this is a GAME, not a job for us. It is a job for YOU. You get paid, we are here for fun. I love the game. I actually installed it after I kept getting the little demo as an ad in another game I played for months daily all day. This is the longest I played any mobile game and most I ever spent on a mobile game. I have so much time and effort invested that I don’t want to walk away like most people. Just give us a bone…or a free 5* hotm(pleaaaaase)

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And remember they have 5 weeks of paid holiday leave in Finland :laughing:

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In the Beta tests are the titans still not over 12 *?

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There have been 13* and 14* Titans in Beta for a long time.

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Thank you, I’ve been meaning to suggest this very thing for awhile… I second this proposition, as it would make AM Inventory much clearer!

[It also makes more sense in that it would make unfarmable AM’s match the respective heroes they are to ascend: 4* AM’s for 4* heroes, 5* AM’s for 5* heroes.]

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