Again. It’s not about hero speed. It’s about balance. At my opinion.
Lianna and Garjamal are fast.
Both deals massive damage.
Only one of them has passive skill, heals and have higher stats. Other one CAN have costume bonus.
Quintus and Krampus
One deals a okish damage to all for slow speed.
Other gives +50% attack to all + unremovable highest defense buff in the game + minions for all… for average speed. Plus decent stats.
Horhgall and Bobo
Quintus and Killhare
Isarnia and Frigg
No commentary… Like really.
Elena and Sit
High damage + counterattack for slow.
Half damage taken + counterattack + mana buff for average
Khiona, Thorne and Black Knight.
An HOTM, a classic and an event heroes.
I. One has semi-sniper damage + small unremovable heal + nearby allies berserker attack buff.
II. Another one deals sniper damage to one and smaller damage to nearby enemies.
III. And the last: taunt, berserker attack buff for all + high chance possibility of reduzing any attack to 1 damage.
Everyone is average mana.
non costume azlar vs anybody in game
Sartana and Seshat
One has mediocre stats, an OK sniper damage and a mediocre insignificant DOT.
Other has good damage, dispells and summons one of the best minion in game.
Bera and Freya vs the dove girl Noor
No comments like really really. Noors doves are beefy and can remove other minions but you know what I’m talking about.
Mana speed is just an adjustable detail. There are mana troops, good boards, mana buff, mana potions.
But something you can’t adjust in battle is hero power differences.
Formations and hero positions are also vital in raids.
Many things can interfere in successful raid defenses but it’s not about just mana speed. I think that’s the smallest detail.