Note - Part of my goal is to change the current narrative. We can yell and scream all we want. But if past history is any indication, the yelling and screaming will get us no where. If I’m completely crazy starting this thread, feel free to ignore it. I had nothing better to do anyways! Hahaha!
I come from the school “When the going gets tough, the tough get going!” You can either lay down when you face adversity or rise up and take it head on! So Telluria and Vela have been nerfed yet again! So where do we go from here? This community has been the best source of information, guidance and solutions, time and time again! Many of us are in the same boat with our main defenses, war defenses, raid team, war teams and tournament teams because of these changes. So what do you suggest?
Folks like @Suicide_Bunny @ThePirateKing @BubblesUK @rho @Guvnor @zephyr1 @Homaclese and many, many others have given stupendous advice that I have been leveraging daily. Now is the time we need your guidance! I’m going to break this up into 3 parts - Part 1 (Tanks), Part 2 (Flanks) and Part 3 (New Teams - Main and War defenses/Raid team). Granted, the flanks you chose are typically based upon your choice of tank, Part 2 will be driven by your choices in Part 1. The object is not to only figure out a main defense. A defense that keeps me in the Diamond level is mainly to get the better raid chest rewards. The key is the replace all the areas where Telluria and Vela played a huge roll in the success in the game - raids, wars, defense, tournaments, challenges and quests. And with the new features coming out (Ninja towers, new raid formations, and new war rules), new hero options are going to be needed to succeed in these events without the services of Telluria/Vela.
Part 1 (Tanks): From what I see, there are many good options, but, if I’m going to spend precious resources, ascension materials and emblems to redo all of my teams, I want to make solid decisions based upon the best options I have (or that most folks or more likely to have) which heros would have synergy with those tanks. Options I see are as follows:
Tanks
Dark/Purple
- Kunchen (Cleric emblems)
- Ursena (Sorcerer emblems)
- Hel (Wizard emblems)
- Clarissa (Paladin emblems)
- Boss Wolf (Druid emblems)
- Alfrike (Wizard emblems)
- NEW Killhare (Fighter emblems)
- NEW Zulag (Paladin emblems)
Holy/Yellow
- Guinevere (Wizard emblems)
- Justice (Paladin emblems)
- Drake (Monk emblems)
- Vivica (Cleric emblems)
- Onatel (Wizard emblems)
- Delilah (Fighter emblems)
- NEW Sif (Rogue emblems)
Fire/Red
- Black Knight (Barbarian emblems)
- Gravemaker (Barbarian emblems)
- Mitsuko (Sorcerer emblems)
- Santa (Monk emblems)
- NEW cElena (Rogue emblems)
- NEW cAzlar (Paladin emblems)
Ice/Blue
- Richard (Paladin emblems)
- Thorne (Paladin emblems)
- Aegir (Paladin emblems)
- Ariel (Cleric emblems)
- NEW Skadi (Monk emblems)
- NEW cMagni (Druid emblems)
Nature/Green
- Yunan (Fighter emblems)
- Heimdall (Paladin emblems)
- NEW Atmos (Barbarian emblems)
- NEW Frigg (Rogue emblems)
- NEW cKadilen (Sorcerer emblems)
- NEW cElkanen (Barbarian emblems)
My thoughts for me and my roster
Dark/Purple - Kunchen and possibly Alfrike (for fast mana tournaments, raids and challenges)
Holy/Yellow - Guinevere (other options - Justice or Vivica)
Fire/Red - Gravemaker (other option - Mitsuko)
Ice/Blue - Aegir (other options - Richard or Thorne)
Nature/Green - Heimdall and possibly Frigg
What are your thoughts? Which element will reign supreme? This is key to helping to guide my alliance on our war tank future direction. Currently, we do Green tanks! I’m leaning toward Kunchen or Guinevere. If this makes sense, I need to move emblems around.