First of all, if you agree on the topic idea or some of the suggested buffs, kindly add your vote above . Your feedback is appreciated!
Here goes:
Most of not all tavern of legends need buffs from small to large (myztero included). I think it is appropriate to have one topic for all of them and i hope everyone would share their suggestions too.
Below is a list by release with buff suggestions keeping the hero identity intact:
Note: All heroes before Onatel should have 1 basic passive.
Note 2: Costume bonuses needs to be updated to match S1 bonuses (5%, 5%, 10%, 5%)
2017 HoTM
Hel: 320% damage to target AND nearby instead of 315% and minor damage to nearby. (Passive: Resist blind)
Athena: 305% damage to target AND nearby (her costume too) (Passive: Resist defense aliments)
Ares: All his buffs applied to all allies for 4 turns. (Passive: Resist dispel)
Musashi: All allies heal 70% of all normal damage they apply for 4 turns. (Passive: Resist Healing aliments)
Alberich: increase his revive chance to 35% and all his buffs are undispellable. His costume can have 42% revive chance and instead of 38% mana generation, he gives all allies 15% mana. (Passive: Resist mana aliments)
Thoth-Amun: deals 235% damage to ALL enemies
and minions summoned to ALL allies with 20% health and attack. (Passive: Resist negative minion effects)
Perseus: 300% damage to target AND nearby. -75% decrease to healing to the target and nearby for 3 turns. all allies get 80% defense against nature for 3 turns. (Passive: Resist attack aliments)
2018 HoTM
Natalya: Burn and mana generation reduction are applied to target AND nearby. Burn is reset when the target is healed. (Passive: Resist mana reduction)
Zeline: Damage increased to 190%. (Passive: Resist burn)
Delilah: 35% healing, 15% Minion health and all allies get +35% defense for 4 turns. (Passive: Resist special skill blocking)
Aeron: Healing increased to 812 over 4 turns, cleansing and aliment protection for all allies for 4 turns. (Passive: Resist mana generation reduction)
Alasie: deals 500% damage to target and -34% mana generation reduction instead of -24% and for 4 turns instead of 3. Costume doesn’t need any buffs (Passive: Resist water damage)
Gravemaker: Add 1 more turn of burn for him and his costume. (Passive: Resist burn)
Gregorion: 480% damage to target, critical chance increased to 40% and number of turns to 4. (Passive: Resist defense aliments)
Drake Fong: 285% damage to target and nearby. 270% damage to target and nearby to his costume. (Passive: Resist blind)
Khiona: damage increased to 465% and attack boost applied to all allies for 4 turns. (Passive: Resist attack aliments)
Aegir: All his buffs be for 4 turns instead of 3 and increase defense buff to 63%. Shared damage buff is undispellable. (Passive: Resist dispel)
Zimkitha: Damage increased to 200% and attack boost to 30%. (Passive: Resist mana generation reduction)
Evelyn: Increase damage to 250% to target and nearby. (Passive: Resist blind)
2019 HoTM
Onatel: Target and nearby enemies get -35% accuracy for 4 turns.
Kunchen: Cleanse all aliments first, Healing increased to 45%, all enemies get -44% defense.
Frida: Damage increased to 320% OR Elemental defense down increased to -58%
Anzogh: Damage increased to 250% and heals each ally with 30% of damage dealt.
Margaret: damage increase to 210%
Ranvir: Damage changed to 270% to target AND nearby, attack boost increase to 210% and accuracy reduction penalty to -30%
Seshat: Damage increased to 440% and costume to 420%
Miki: Maximum attack cap increased to 190%
Grazul: Healing increased to 25% and aliment protection lasts 3 turns instead of 2.
Kingston: Damage increased to 475%
Neith: Damage increased to 230%.
Grimble : All allies get 50 HP for every destroyed minion.
2020 HoTM
Vela: Damage increase to 190% and add 1 more turn of water damage and attack reduction.
Jean-Francois: Add 2 more turns of burn
Telluria: Remove her damage to all enemies. Increase her healing to 603 for 3 turns, minion hp up to 18% and mana generation reduction -24% for 3 turns.
Malosi: Damage increased to 320% and deals extra damage against dark.
Clarissa: Add 1 more turn of poison.
Raffaele: All allies get +74 defense against special skills for 4 turns.
Noor: Destroys all fiends from all allies. Minions grant their owner protection against fiends.
Zocc: Dispels target the nearby, increase the damage to 270% to target AND nearby and mindless attack duration is 4 turns instead of 3 but is only applied to the target. Deals extra damage against Ice
Bai Yeong: Increase damage to 360% and do minor damage to nearby. Blind and heal reduction applied to target only. Or target and nearby but be reduced to -50%
Zulag: Buffs applied to all allies for 4 turns instead of caster and nearby. Increase elemental link minion HP to at least 15%
Glenda: Special skill damage increase buff to 55% instead of 40%. Increase elemental link minion HP to at least 15%
Reuben: Damage increase to 290% and aliment damage reduction increased to -70%. Deals extra damage against Nature. Increase elemental link minion HP to at least 10%
2021 HoTM
Bertila: lifting aliments before doing damage and increase damage to 310%. Increase elemental link minion HP to at least 20%
Uraeus: Deals minor damage to nearby. Increase elemental link minion HP to at least 15%
Malicna: Damage increased to 275% and alternatives 2 and 3 aliments increased to -25%
Frosth: minions health increased to 20%
Yang Mai: Damage increased to 300% and consecutive hits chance increased to 65% and each stack gives 10% attack instead of 5%.
Elradir: damage increased to 280% and deflect lasts for 4 turns instead of 3. Deals extra damage against Ice.
Devana: Damage increased to 265%
Chakkoszrot: Damage increased to 290%
Alexandrine: All allies get 16% critical chance for 4 turns and it increases by 3% for every blue tile up to 40% critical chance.
Myztero: Dispel buffs from all enemies first, apply memorized aliments then do damage. His passive needs to be updated to memorize any status aliments applied on his allies. Damage increased to 150%. Also he can be counted as family member of all other tavern heroes.
Not necessarily all the above but at least 2 or 3.
He is a very rare bonus pull, he needs to be good and useful with all tavern heroes.
This topic will be updated depending on the suggestions in the replies and with more heroes coming to the tavern.