I have a logical issue with the dodge talent from roques. If a nasty effect comes together with the attack then the dodge only refers to the damage and not the ailment.
“I’m gonna kill you filthy little roque.” *slash “Haha you didn’t hit me. Oh…why the f… am I burning?”
Seriously how can you get that ailment when someone misses you? So I would say dodge the ailment too. At least it would be logical.
It would definitely make it more logical but already the rogue class is probably the best class bonus around… The ability to completely dodge incoming damage can easily turn the tide of a battle. So adding that dodged attacks dodge the status effect also would be probably too much…
Think of it like a consolation prize… Yes you missed all the damage to him BUT you gave him a nasty scare
The primary skills work independently of secondary skills. But I wonder if dodge may apply the other way around. I mean, to be hit, but not poisoned, for example…
That’s how the Monk Withstand works, so I guess the logic is that Monks aren’t agile to dodge physical attacks like Rogues can, but they can mystically block magic.
We’re a few days away from Costumes being released, which include one for Skittles that looks like something out of the Candy Land board game…so I feel like this isn’t the most questionable logic in the game, at least.