Survival / Continual Battle / Endless Wave Mode - Master Thread

I believe it would start costing world energy if they started handing out prizes. The concept of course, is something to do when there’s nothing to do. Lol. I mean if they gave us something, that be awesome. Why I said event the dreaded loot ticket (which i like btw). They could use it to implement new monster attacks or whatever. Imagine a skill that freezes random tiles for two turns for instance. Anyway I degress. One of my favorite game to pass time is gems of war. You have infinite pvp attempts and I can play for hours without realizing it. Dont think they would do it here, so think a play til u die, rinse repeat would be something I could do for hours when say waiting in doctors office or something.

Edit: oh, you could also finally use 1*, 2* and 3* heros which gather dust as u get better cards. Maybe have the survival mode round up the difficulty (your team of 1335 vs the games 1400).

Adding star restrictions would be cool.

Also, instead of it being free energy…maybe a 1 time payment of energy to enter the horde and see how long you last?


These good ideas. However think the idea of “unlimited playing” is being lost… :wink:

I would like to see an Endless Stairs mode where you start with waves from easy to harder and harder so on.

every 10 waves you get a boss and the run ends when all your heroes dies “no revive allowed as not everyone got alby” but you can continue using the 75gem option.

rewards is based on how high in the levels you reach and you make a ranking top100 for the top 100 players who reached the highest lvls lets say
1-playerx lvl 501
2-playery lvl 482


we want new things to do other than titans and the map.

I have long had an idea for a new game mode, I don’t know if it will interest you, but I will express and be grateful if you consider it.
Now the game has quests and locations that have a certain number of waves: from 3 to 5.
For many strong players who have long been playing quests is not difficult. Most of them are auto-attacked. And you can add a mode that will be interesting to everyone, and the old players will return the desire and excitement to the game, will give a new interest.
I think it would be interesting to do a quest / tournament in which there would be much more waves! For example 50. On each wave, the units will become stronger and stronger, making it difficult for any player to pass. In order not to draw new units, you can use current heroes as units on each wave. and start with fletchers and tudans and finish at the last levels of Hel and Delilah, for example.
And new players could pass (depending on the ability to play and set of characters) 3-5 waves, players with 3 * heroes could pass, for example 12-17 waves, with 4 * - 25-30, with 5 * - 40-45 waves. And only the most inventive and strong in the sets of heroes players could pass more, up to 50 (more can be done).
The reward for completing this quest must be tied to the number of completed levels. The more you walk - the better the reward, the more experience you will get. Those. even in the case of a lost quest on, for example, the 34th wave, the player will receive experience and an appropriate reward. Make it so that you can complete this quest many times. You can complete this quest as a mini-tournament. Where it will be important, how far I can do it. If there is an equality in the levels covered, for example, 2 players could reach 47, then watch who made it faster. Considering the difference between the players and the fact that they can get a different number of waves, it is possible to make the cost of entry to this tournament - ALL world energy (for each their own, respectively) and make the amount of experience gained so that it is commensurate with the experience obtained in ordinary map locations .

I briefly described my idea and it is very promising and there are many ways of its development and study. if it interests you, I could devote more time to it and offer different options for organizing this game mode.

Artem farenheit789

Some variations of this idea have been suggested before, like these:

(@Kerridoc @Rook May I humbly suggest declaration of a master, or closure as a duplicate?)


Big merge. Clearly a popular idea. My only gripe is you just know that there will be people posting how unfair it is that they couldn’t beat Survival Mode… :rofl:


A survival mode could be created without changing the main layout of the game but inserting as “replaying completed scenario”

Let me explain with an example. We have “Baia Ululante” and this scenario has been completed or at least, completed between the starting point (1) and the first check-point available (5).

Thus we set up, in this scenario, two entry points: on the beginning (1) and on the first check-point (5) as you can see into image displayed with « char on the left.

At the menu of the entry point, we put an option “survival mode” that inform us about how many level we need to complete in order to collect the revenue. In this case, they are 5.

We are going to pay double flags of the entry point. The (1) costs 3 flags, then 6 for the survival mode. If we manage to arrive at the end of 5 levels with the same heroes team, then we collect the sum of all the levels passed through otherwise we lost.


Another suggestion. Currently, the game offer the option to retry (bring up in life the whole team, I think) in case we lost one level challenge. The price is 75 gems for any level which I have seen (up to 15, at the moment) which is a very expensive for the earliest scenario.

Again, the first two levels are kept by two dragons but they cost 3 flags for each level. Wouldn’t saner that the first scenario would cost 1 flag for each level and the second 2 flags for each level. Then 3 flags, and keep the current schema to increase the flags for others scenarios. But the first two could be used for practicing if they would be cheaper.

How to make them practicing levels? In survival mode. For 6 flags, it would be possible to cross 5 levels of the first scenario. The second for another 6 flags with 6 levels to cross. This make them cheaper for training.


Other scenario price for survival mode could be 2x or 3x of initial flag price depending the length. More lengthy, more difficult, more revenue. This should kept in consideration: paying less per level (e.g. 6÷8 flags for 3÷5 levels) but with an increased risk of loosing everything because the team should stay alive until the end to collect all the revenues taken across the levels.


Except for the two first scenarios, other scenarios could NOT be engaged continuously.

Each scenario would have a timer which will prevent to be crossed again and again using survival mode.

This to avoid too easily too much resources. Obviously, these timers might be bypassed paying gems.


Once the survival mode challenge is completed between the first two check-point an option could be offered to the player:

• take everything and end as scheduled
• pay some others flags to continue up to the end of the scenario but risking to loose everything in case of failure


• take half of what collected and quit
• continue but risk to loose everything

In this former case the number of flags would be greater than 2x. A reasonable factor would stay between 3x and 4x (in total a mean of half of the cost, if each level would be completed one-by-one: survival mode flags = N levels × K flags / 2).

Moreover, some check points could be not elevated as survival mode exit. In such a case the number of the levels to cross would be displayed at the beginning and that check-point will not have the « sign on it.


Survival mode could be implemented grouping levels among two check points in each scenario.


Surprised this wasnt more popular

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Merging the all six thread in which the same concept had been proposed will probably make it quite popular. There are 10 votes here and 9 votes in another I saw. The links are in the first post at the beginning of this thread.

In total the votes for this thread and the others six similar / equivalent sum up to 23 votes.

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Since energy can be a limiting factor on doing things in the game, I would like to see an endless waves mode or something to that effect in the game.

Basically, you’d have your team and start off with easy enemies. As waves were cleared, perhaps a boss could show up every 10 or 20 levels. Items would be available, but limited as if it were the world map. Also, there would be no energy needed to start this mode, as starting from the bottom and working up again would be a bit time consuming in itself. The amount of bosses defeated or waves defeated could give a chance to gain some ascension rewards to perhaps remedy the prevalence (or lack thereof) of some of the items needed to raise epic or legendary heroes.

If cost would be a limiting factor, perhaps play an ad once a boss is defeated or have VIP be able to bypass the ad?

At least this would give players something to do if they wanted to zone out on their phones for a bit, since this would be a great road trip passenger mode. I don’t think this would detract from the other play modes since those rewards are a bit more guaranteed.

@Playswithfire You’re not alone in wanting something like this, quite a lot of people have posted about similar ideas.

(@Kerridoc @Rook Possible Merge of Topic)

Ah, I didn’t notice that thread in the search when it came to searching endless mode. I should’ve searched “survival” instead to avoid redundancy lol.

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No worries, if this gets merged it’s actually beneficial to have different closed thread titles with variations on what someone might search for. That way the closed threads will point to the master, and make it easier for people searching in the future to find it.

Raids or dungeons.

Good day.

I want to offer the following:

Once in 24 hours, a location with an infinite set of monster waves opens,
each next wave is 10% stronger (or 15-20%) than the previous one. Loot is typed as in ordinary maps,
but there are key waves on which there will be bosses. When passing bosses to the loot,
a compulsory subject is required, for example:

with the passage of the first boss + one 3 * item, any,
with the passage of the next one + one 3-4 * item, any,
the next one + one 3 * item to level up
the next + one 3-4 * item to level up

Possible option with colored dungeons.

The entrance to the dungeon costs 20 (or more) world energy.

Waves can be made completely diverse, using different variations of those present in the game.
Suppose one wave had a fog of war, and the next one had monsters with reflection of damage and so on.
Exit from the dungeon is carried out with the loss of all the characters -
the reward is given for fully passed waves. Monsters are counted in a treasure chest.
Recruits are charged at the discretion of the developers.

"Добрый день.

Хочу предложить следующее:

Раз в 24 часа открывается локация с бесконечным набором волн монстров,
каждая следующая волна сильнее предидущей на 10%(или 15-20%).
Лут набирается как и в обычных картах, но сущетвуют ключевые волны, на которых будут боссы.
При прохождении боссов к луту прбовляется обязательный предмет, к примеру:

при прохождении первого босса + один 3* предмет, любой,
при прохождении следующего + один 3-4* предмет, любой,
следующий + один 3* предмет для повышения уровня
следующий + один 3-4* предмет для повышения уровня

Возможен вариант с цветными подземельями.

Вход в подземелье стоит 20(или более) мировой энергии.

Волны сделать можно абсолютно разнообразными, используя разные вариации из присутствующих в игре.
Допустим одна волна имела туман войны, а следующая уже монстров с отражением урона и так далее.
Выход из подземелья осуществляется при потере всех персонажей - награда выдается за полностью пройденные волны.
Монстры считаются в сундук охоты. Рекруты начислятся на усмотрение разработчиков"

I really like this idea!

EDIT: Also why not make dungeons which alliance can raid together? That would be schweet!!!


You can do a dungeon rating with your monthly / weekly awards.


поднимука я свое предложение по выше :slight_smile:

@Kerridoc, I think this thread is a replica of this one – named survival mode:

Survival Mode - Master Thread


I think it would be cool if there was a colosseum with endless waves. Every fifth stage is a boss and increases in difficulty and even incorporates the stage types (posion, fog, etc). The farther you go, the better the loot! Another variation might be to have one at the end of each world map that allows you to attempt to beat every stage in the map consecutively with loot tiers based on how far you make it.

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