Players who play for more than 1.5 years and moderately donate become uninteresting. I suggest:
1 Make a cyclic auto win at the stages of the map. With a certain strength of the team, so that the fights generally end immediately (like on tickets). In order not to spend a lot of time, having the strength of a 4200+ team
2 In the war, show the number of remaining flags of the alliances directly on the battlefield. In order not to endlessly discover the state of the alliance
3 With a 100% chest of war and color, always give 4 * items, preferably one that is smaller. Otherwise, the existing heroes simply can not be pumped over for several years and the game loses its meaning.
4 Introduce an exchange of heroes between players for a reasonable fee
5 Introduce the exchange of resources between players (per% of crystals)
6 In the Academy of Heroes indicate the hero whom you want to receive. I do not want to change the fifth to blink and back for a bunch of crystals.
Without all this, it’s worth playing actively, and I don’t even see a donat at all.