Subject
[Suggestion] Raid Rewards 2018
Problem
-Not enough ways to get ascension materials
-Not enough ways to get ingredients
-Large incentive to manipulate your trophies (Elo rating) for better food
-Small incentive to raid for iron
-No incentive to field a strong defense team unless made to by your alliance
Potential problems from PVP in other F2P MMOs
-Best ascension, and leveling, rewards go to PvP top 100, but to get to top 100 you must already have full 5* 4.80 hero team so those in top 100 angry about hoards of useless rewards and those lower also angry can’t get rewards they need
-PvP at maximum trophies for your hero team make people angry (My wife Gryphonkit constantly curses at raids)
-a) the best rewards are at max trophies so losing a single trophies hurts,
-b) Elo rating assumes a normal bell curves on winning and losing so
-b1) long win streaks cause huge correction down (more opponents below your current trophies so Elo math expects you to easily defeat them, but no team in Empires is undefeatible) and
-b2) long lose streaks cause small corrections up (less opponents below your current trophies so Elo math expect you can defeat most opponents, even when you cannot).
Problems avoided by Empires (Not broke so do not fix)
-Live PvP. Don’t do it. Just don’t. I will give 20 iron, not 20k, just 20, to whoever can name the most numbeer of reasons this always fails for a smartphone, F2P MMO.
-Zero rewards unless you defeat the entire defending team. Empires has each defeated hero count towards your Wanted: Heroes and Wanted: Element missions both of which reward ascension items, ingredients and food.
Suggested solutions
To solve the raid for iron problem, add more uses for iron that don’t require ingredients. I like extra low cost recruit training (RT11) because it lets me store recruits and turn them into 1* to level my heroes and 2* to level my 8/8 heroes without needing ascension materials like back packs or swords.
Brainstorm suggestions
X iron can be traded in for 1 world energy, Y for 1 raid energy, Z for 1 alliance energy. Example: maybe 50k iron for 1 world energy, 250k iron for 1 raid energy and 500k iron for 1 alliance energy.
X iron can be traded to reduce building time by 60 minutes.
X iron can be traded for a random battle item. The forge version of a training camp or epic summons.
All of the above.
The solution for fielding a strong defense team is to reward each defensive win.
Brainstorm suggestions
1- 3 gems for each hero your defense team defeats, maximum of 15 gems.
5k- 25k food for each hero your defense team defeats, maximum of 125k food.
1- 3 random battle item for each hero your defense team defeats, maximum of 15 items.
All of the above.
The solution for manipulating your trophies (Elo rating) for better food,
since Wanted: Heroes mission already rewards ascension materials, ingredients and food,
for every 200 trophies, increase the Wanted: Heroes mission rewards by +100%, maximum of +1000% at 2000 trophies,
for staying at 2001+ trophies for 7 days, reward an epic summons token, two 3*- 4* ascension items and five 3*- 4* ingredients.
Having rewards increase for trophies above 200 but max out at 2000 helps with the anger of PvP. You are still encouraged to try your best, and try to break 2000, but losing 50 trophies is not as devastating as it could be. By using the Wanted: Heroes mission as a base, players are already familiar with the loot mechanic and less code needs to be written and tested.
Trophies are very volatile at top ranking and only a small number of players can have trophies above 2000, so that is a natural cut off, but still very very very elite. By giving nice rewards for staying at 2000+ trophies for 7 days, you reward the top 100 players, but 2000+ trophy players can still get ascension materials and epic summons to help them break into the top 100.
Top 100 already includes bragging rights since it is listed in your account profile but an icon next to their name would be cool. Perhaps a trophy with “100” written across it.