[Suggestion] Practice War
Players keep asking for more War energy. This is impractical. But maybe practice war?
I would prefer if practice wars required 1 raid energy per attack but from a casino business point of view, monetize everything, so maybe a new energy that can be used for raid practice or war practice.
Two alliance leaders can start a practice war at any time. It ends in 24 hours or the start of the next live war.
Revive timer is 60 minutes+ 30 minutes each revive.
Attacking costs 1 practice energy ( or preferably 1 raid energy ).
Players get two war scores, the total of their first six attacks and their total for the war. Alliances get two war scores, the total of the players’ first score and the total of the players’ second score.
If practice wars are as successful as I hope, practice wars could be data mined for several ongoing Developer projects.
Practice wars could be testing grounds for adjustments to war score.