Subject
[Suggestion] Halt War roll out, modify Season 2
Gryphonkit, my wife, just quit alliance wars. I am not sure how to fix it, I will make a suggestion below, but she graduated at the top of her class with a dual MBA and JD and if she says this is bad for business, I believe her.
-
stop the roll out of Alliance wars. When my other MMO “BoH” had a similar problem with the revenge bar ( onslaught ), it took them TWO years to fix player PERCEPTION. Not only did they lose a bunch of players due to the hate of the revenge bar, but those who loved it built up a huge number of 4* ascension items ( flux and essence ) that the rest of the players could never catch up even though they are currently at 7* heroes ( guardian valor ).
-
Add new optional revenge bar content.
Roll out the first 20% of Season 2.
Example if Season 2 contains 20 provinces, roll out the first 4.
Add a new “bonus boss” stage that is to the side of the season path.
Example if Province 4- Windermer Deadlands had a bonus stage “6B” it would be located next to stage “6” that would be renamed “6A”. You would still fight the Vile Necromancer, but now the boss wave would also have a revenge bar. Since it is to the side, you would not have to complete “6B”, with the revenge bar, to advance, just “6A” without the revenge bar.
- Incentives for completing optional revenge bar content.
Just like the original Wu Kong had -40% accuracy ( on top of Joon’s -40% accuracy that hurt ) but the x1.71 average damage increase could not convince players to use him, so the Devs had to increase his average damage to x1.938 ( almost double damage ). You have to give the players a reason to level tanks and practice 3 or 4 color teams ( maybe add more levels that are all a single color ).
If the devs go with the season 2 bonus stages containing a revenge bar to practice on, these bonus stages might drop double loot, or have chance to drop an mini- energy flask ( 8% chance 3 world energy flask, 4% chance 1 raid energy flask, 2% chance 1 alliance energy flask ).