Subject
[Suggestion] For Devs or Rival match 3 Devs or Update tile selection frame with damage info
Damage info
The advantage to displaying damage info, as WoAw and BoH show, is driving sales for better heroes, class nodes, costumes and troops.
If the user can see why their damage against the new boss, and new map, went down, they will strive to improve their roster.
Match 3
This is especially important in match 3 RPG where combos, RNG, and advanced abilities ( looking at you Miki and Ranvir ) can make damage formulas complex.
HotM
Empires has decided not to add 6* heroes in Season 2, but it has added elemental defense debuff HotM, elemental attack buff HotM, and HP dependent buffs HotM. Some users will avoid using these heroes due to perceived negative consequences, hidden damage mechanism, and complexity of the algorithm.
Miki and Ranvir ( together they fight crime)
This would be especially useful for Miki and Ranvir because their buffs are dependent on enemy HP and hero HP.
But also useful for sliding buffs like Athena’s Bow and Berserker Fury.
Update tile selection frame
Currently the single tap, tile ( shield ) selection frame is double corner brackets
Change it to double corner brackets with a right side (i)
info icon
Second tile tap
If the user taps the tile a second time, the additional tile info menu is displayed.
Initial long press ( optional)
If the initial user input is a long press, the single tap, tile ( shield ) selection frame is skipped and the additional tile info menu is displayed.
This is intended for users with hand mobility issues.
Additional tile info menu
Enemy selection and swipes
The additional tile menu would show the enemy directly above the tile.
Arrows would indicating swiping left, or right, will switch to the next enemy to the left ( left swipe ), or next enemy to the right ( right swipe ), allowing the user to access all enemies.
Current Damage per Tile Display
For each enemy, the current stats ( enemy stat page ) would be displayed.
Below this, in a separate display frame, would be the CURRENT ( minimum and maximum ), damage the enemy would take from the SELECTED color tile.
Examples
1 to 1 for missing color red
300 to 900 for rainbow team
Color selection and swipes
Arrows would indicating swiping left, or right, will switch to the next color to the left ( left swipe ), or next color to the right ( right swipe ), on a rainbow, allowing the user to access all tile colors.
Titan flasks
I would use titan flasks just to get damage range versus various titans using various hero teams.